[spectre] Symp. Art Oriented Programming, Paris, 19-20 March 2004
Andreas Broeckmann
abroeck at transmediale.de
Mon Mar 8 17:36:18 CET 2004
programme below, and at http://www.creca.org
RELEASE n°2
"ART ORIENTED PROGRAMMING"
DECODING AND CRITICISM
International Symposium
PARIS, 19 - 20 MARCH 2004
Symposium organised by
Centre de Recherches d'Esthétique du Cinéma et des Arts Audiovisuels (CRECA)
Université Paris 1, Panthéon-Sorbonne
Amphithéâtre Richelieu, 17 rue de la Sorbonne, 75005 Paris
19 mars 2004 de 14h00 à 21h30
20 mars 2004 de 9h30 à 21h30
Admission free
with the support of
L'École doctorale Arts plastiques, esthétique et sciences de l 'art
and
Délégation aux arts plastiques, ministère de la Culture et de la Communication.
Press contact: creca.presse at voila.fr
Informations: creca.poa.inf at voila.fr ou www.creca.org
Symposium's organisation: david-olivier.lartigaud at univ-paris1.fr
------------------------------------------- Presentation
-------------------------------------------
Since the late 1990s, a new label, "Software art", has appeared in
the artistic computing research field and was largely circulated on
the Internet. The label "Software art" is intended to describe a new
artistic tendency - programming as part and parcel of the work of
art, programming as art. The advantage of speaking of
"Software art" is to highlight the question of programming, usually
evaded in the 1990's as attention was drawn to the "spectacular"
aspect of some of the so-called "digital" artworks. Is it simply an
updated version of the 1960's-70's "Computer Art"? It may well be.
But our technological context is however radically different from
that of "Computer art." If in the 60's, working on a computer was a
marginal activity, in 2004, it is most banal. More so, as computers
are standardised and widely used, millions have new visual and
auditory habits and practices. And this is probably where to find the
true origin of "Software art" - that is, in a wish to go against
standards and formats ever more massively spread and in a refusal to
submit to the machine on the one hand, and to the industry's economic
imperatives on the other.
By working on software and practising computing languages, the artist
can entirely devise and develop his/her own programme or revel in a
"hijacking" of existing application programmes beyond all constraints.
The symposium "Art Oriented Programming" is thus born of the
necessity to come back upon the question of programming in order to
understand its incidence on the creation and the public reception of
artworks. Is the label "Software art" relevant? Isn't this falling
once again into the snare and constraints of a technical
classification of artworks hardly adapted to an accurate description
of contemporary practices?
Much is at stake in the practice of artistic programming and this
symposium, bringing together artists and theoreticians from around
the world, will be an occasion to deal with the seven following
points:
Art / Criticism
Why should working on a computer, inasmuch as one's work is artistic,
be an excuse to ignore the history of art? This mistake, inherited in
part from "digital art", applies to "Software Art" as well. There are
usually two critical reactions to this puzzle - on top of which there
is the controversial question of the definition of art. On the one
hand, some adopt a normative point of view and seek to define the
boundaries of art in order to admit or not "programme works". On the
other hand, others, carried away by enthusiasm, propose to widen the
boundaries in order to admit all forms so far judged inartistic. The
symposium will take into account this tension between two poles in a
way to bring about, thanks to the works and theoretical reflections
presented, a more dialectical way of understanding the status of
these objects.
The question of judgment is therefore the heart of the matter as it
seems obvious that assessment criteria widely differ according to
which domain (art/technology) they apply. Isn't there a fundamental
incompatibility between programming and art? Are new critical tools
to be worked out?
Programme / Language
"Programme", from the Greek programma, means "what is in advance
written," "a set of utterances describing a forthcoming action [] /
a set of operations to be implemented in order to get a result." But
from politics to entertainment, together with science and
mathematics, "programme" and "programming" have widely differing
meanings. Are there programming languages specific to art? Is
therefore the programme to be understood as a work's "score"? Has
time management anything to do with cinematic editing for example?
Can all languages give birth to artworks? Are the programme and its
result inseparable? How is the programmer's role to be assessed?
Aesthetic Experience
Some programmes not specifically considered "artistic" also provide
ground for an aesthetic experience. This may be the case with video
games, for example, or with music software or even with viruses and
screen-savers All computer practices, including programming,
generate situations that can be examined from an aesthetic
standpoint. Yet there is a difference between artistic and aesthetic
experiences. Isn't this swing towards art due to a confusion between
art and aesthetics which is widely the case with all "digital works"?
Reception/Interactivity
How are the works to be perceived? What is a spectator expected to do
in order to understand them? The question should not be shocking as
spectators of contemporary art at large have become accustomed to
puzzling pieces that require a certain effort. Spectators of
interactive works readily yield to a "recreational syndrome" and
transform themselves into players. Yet, if some artists do not balk
at describing their works as toys, others endeavour to fight this
phenomenon by creating "illogical" or "disobedient" interaction.
Aren't such cases of simulated "deprogramming" signs of the essential
place of the addressee? However, isn't "deprogramming" a good device
to make things "look artistic"? Is it enough to suppress the main
function of an application (as in "détournements" of video games) to
make it "artistically appreciable"?
System/Calculation/Chance
The question of imitation is particularly keen in the domain of
programming as it is to be found at the core of programmes in the
form of algorithms. Numerous artists draw their inspiration from
physical theories, biological descriptions and many other research
works of fundamental sciences, to programme the moves and sounds
produced by their works. Yet laboratories are now working on
programmes of materials, life or AI simulations. Does that mean
consequently that such works produced for scientific and technical
use are artistically superior? All the more so that some of them are
worth contemplating aesthetically speaking! Doesn't this example show
that artistic qualities and technical qualities have nothing in
common? And the "programme" proves its plasticity insofar as it can
be adapted to meet scientific as well as artistic demands and is
worth nothing independently from its given finality.
Graphic Design
Many programmed works have visual qualities. But are electronic
images to be considered as images in their own right or as simple
indicators of a programme's activity? Some artists voluntarily limit
graphic signs in order to promote the programme's activity as such.
One may also wonder about the success of "listings" as visual
"codes". From "ASCII art" to the film The Matrix, lines of programme
seem to be established as a major source of images
"Hacktivism"
Part of the production of "programmed artworks" is inherited from the
hacker's attitude. Once rid of clichés of crime largely relayed by
the press, there remains a spirit of protest, in particular against
the mass media. Numerous artists use to critical ends this principle
of "hijacking" of technology or exploitation of some programmes' and
systems' flaws. The Internet also gave birth to many protest or
activists sites or sites that analyse social problems and that are
far more reactive thanks to the electronic medium. This attitude will
focus our attention during a panel in order to assess its relevance
and artistic interest.
David-Olivier Lartigaud
------------------------------------------- Abstract
-------------------------------------------
PROGRAMMING: NEW ARTISTIC CODES?
Does the programmer interpret the work according to the artist's
desire? Does he partially create it? What are the artistic practices
brought about by programming? Should the programme be taken into
account for an aesthetic judgement of computer artwork? It is
necessary to tackle the question of what is aesthetically at stake in
the essential role played by programming in the creation of computer
artworks. This symposium will be an occasion to make every effort to
propose new critical approaches. During two days, theoreticians,
programmers and artists shall present their own approach. Lectures
will alternate with work presentations. Invited artists will present
creations in which programming is ground for specific research. They
will explain some aspects of their work on programming. Each
presentation will be followed by a public debate. Two round table
talks to deal with "hacktivism" and with "programming aesthetics"
will also complement the symposium.
« Art Oriented Programming » March 19-20, 2004 Amphithéâtre
Richelieu Sorbonne
FRIDAY March 19
2 pm : Introduction
Anne-Marie DUGUET, Professor at the University of Paris 1, Director
of the CRECA
David-Olivier LARTIGAUD, University of Paris 1, in charge of the symposium
Moderator : Anne-Marie DUGUET
Bernard STIEGLER (Director of IRCAM) : « Programmable et improbable »
Charles SANDISON (Artist) : « Paragraphs on Computer Art » (after Sol
LeWitt's « Paragraphs on Conceptual Art »)
Jean-Pierre BALPE (Professor at the University of Paris 8) : « Du
programme en littérature »
Olga GORIUNOVA (Independent curator) : « Runme.org software art
repository : What you believe is what you get »
4:40 pm : BREAK
Matthew FULLER (Reader in Media Design at the Piet Zwart Institute,
Rotterdam, Director of I/O/D) : « Freaks of Number »
Andreas BROECKMANN (Art Director of the Transmediale, Berlin) : «
Questioning software art »
Panel. Moderator : Nathalie MAGNAN , Professor at the Art School of Dijon :
« Hacktivism » with Christophe BRUNO, Matthew FULLER, Frédéric MADRE,
Isabelle VODJDANI.
7 :20 pm : BREAK
8 :45 pm : Demo Téléférique « <Errare programma est> »
SAMEDI 20 MARS
9H30 : Moderator : Marion HOHLFELDT, University of Rennes 2
Richard KRIESCHE (Professor, Artist) : « Datawork : man »
Hugues VINET (Scientific Director of IRCAM) : « De la partition aux modèles »
11H15 : BREAK
Gérard CHAZAL (Professor at the University of Bourgogne) : « De
l'usage des machines programmées dans l'art à une esthétique de la
programmation »
Woody et Steina VASULKA (Artists)
12:45 pm : LUNCH
2 :00 pm : Moderator : Annick BUREAUD (Critic, Director of Leonardo/Olats)
Simon PENNY (Professor of Arts and Engineering. UCI Director, Arts,
Computation and Engineering (ACE)) and Andre BERNHARDT, programmer :
« Making Culture Machines »
Paul DEVAUTOUR (Artist, Professor at the Art School of Marseille,
coordinator of the Collège Invisible) : "Dialogue homme-machine et
dialogue artiste-développeur"
Florian CRAMER (Lecturer at the Freie Universität, Berlin) : « Ten
Theses about Software Art »
Frédéric DURIEU (Graphic designer) : « Poésie algorithmique »
4:40 pm : BREAK
Inke ARNS (Independent curator) : « Read_me, run_me, execute_me :
Software art and its discontents »
Antoine SCHMITT (Artist - programmer) : « Art programmé : langage de
l'action, esthétique de la cause » et présentation du collectif
Transitoire Observable.
Geoff COX (Artist, Professor in Computer Science at Plymouth
University) : « Reconsidering the Aesthetics of Generative Code »
Robin FERCOQ (Artiste, Member of Téléférique) : « Microlangage expérimental »
7 :30 pm : Moderator : David-Olivier LARTIGAUD
Stéphane SAUTOUR (Artist)
JODI (Artists) : « Dress%CODE »
Panel : Moderator David-Olivier LARTIGAUD :
« Art Oriented Programming ? » with Stéphane SAUTOUR, Antoine
SCHMITT, Douglas Edric STANLEY,
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