[spectre] (publication) "Words Made Flesh",
on the cultural history of program code
Florian Cramer
cantsin at zedat.fu-berlin.de
Fri Jul 15 16:49:40 CEST 2005
As a research project for Piet Zwart Institute Rotterdam, I wrote a
small book on the poetics and cultural history of algorithmic code
called "Words Made Flesh - Code, Culture, Imagination".
The publication is available online under the following URLs:
http://pzwart.wdka.hro.nl/mdr/research/fcramer/wordsmadeflesh/wordsmadefleshpdf
(140 pages/3 MB PDF file with name/keyword index)
http://pzwart.wdka.hro.nl/mdr/research/fcramer/wordsmadeflesh/
(HTML version)
Abstract:
Centuries before the invention of the computer, executable code
existed in magic, Kabbalah, musical composition and experimental
poetry. These practices are often neglected as a historical pretext of
contemporary software culture and electronic arts. Above all, they
link computations to a vast speculative imagination that encompasses
art, language, technology, philosophy and religion. These speculations
in turn inscribe themselves into the technology. Since even the most
simple formalism requires symbols with which it can be expressed,
and symbols have cultural connotations, any code is loaded with
meaning. This booklet writes a small cultural history of imaginative
computation, reconstructing both the obsessive persistence and
contradictory mutations of the phantasm that symbols turn physical,
and words are made flesh.
The book may be freely used and redistributed according to the GNU
General Public License, the GNU Free Documentation License and the
Creative Commons Attribution-ShareAlike License. LaTeX source files are
provided under
<http://pzwart.wdka.hro.nl/mdr/research/fcramer/wordsmadeflesh/wordsmadefleshsrc>.
-F
Chapter 1. Introduction: In Dark Territory
Chapter 2. Computations of Totality
Exe.cut[up]able statements
Magic and religion
Pythagorean harmony as a cosmological code
Kabbalah
Ramon Llull and Lullism
Rhetoric and poetics
Combinatory poetry and the occult
Computation as a figure of thought
Chapter 3. Computation as Fragmentation
Gulliver's Travels
The Library of Babel
Romanticist combinatorics
Concrete poetry
Max Bense and information aesthetics
Situationism, Surrealism and psychogeography
Markov chains
Tristan Tzara and cut-ups
John Cage's indeterminism
Italo Calvino and machine-generated literature
Software as industrialization of art
Authorship and subjectivity
Pataphysics and Oulipo
Abraham M. Moles' computational aesthetics
Source code poetry
Jodi
1337 speech
Codework
Chapter 4. Automatisms and Their Constraints
Artificial Intelligence
Athanasius Kircher's box
John Searle's Chinese Room
Georges Perec's "Maschine"
Enzensberger's and Schmatz's / Czernin's poetic machines
Software dystopia: Jodi
Software dystopia: Netochka Nezvanova
From dystopia to new subjectivity
Chapter 5. What Is Software?
A cultural definition
Software as practice
Software versus hardware
Conclusion
--
http://cramer.netzliteratur.net
More information about the SPECTRE
mailing list