[spectre] CFP 1st International Digital Games Conference (iDig 2006)

Luís Teixeira lteixeira at porto.ucp.pt
Sun Apr 2 20:01:57 CEST 2006


**** GAMES 2006 Congress ****      
1st International Digital Games Conference (iDig 2006)
26-28  September  2006,
Portalegre, Portugal

                
First Call for Papers 

The first International Digital Games Conference (iDiG Conference) aims to promote excellence in research, creativity, and innovation in games related areas. It intents to gather the digital games related communities, to promote a comprehensive discussion of game issues and to share different visions of future gaming.

Papers containing ongoing research or fresh results are most welcome. Both full papers (up to 12 pages) and short papers (up to 4 pages) can be submitted to the conference.

Topics of interest for submissions include, but are not limited to:

*	Game Concept Design 
*	Storytelling and Game Narrative 
*	Game Criticism 
*	Game Programming & Engine 
*	Game Rendering & Animations 
*	Computer Vision 
*	Audio & Music 
*	Visual Arts 
*	Game AI & Artificial Life 
*	Game Physics 
*	Networking Games 
*	Online Games 
*	Mobile Games 
*	Affective Interaction in Games & Virtual Reality 
*	Business & Project Management

All proposals will be subject to a process of blind peer-review by the Scientific Committee on the basis of its originality, technical quality, style and clarity of presentation, and in its relevance to the field. Prospective authors are expected to present their paper at the conference.

All proposals will follow a process of blind peer-review by the Scientific Committee on the basis of its originality, technical quality, style and clarity of presentation, and in its relevance to the field. Prospective authors are expected to present their paper at the conference.



IMPORTANT DATES:

        Full Paper Submission Deadline: 9, June
        Short Paper Submission Deadline: 30, June
        Notification of Acceptance (full papers):  21, July
        Notification of Acceptance (short papers): 28, July
        Final Paper Submission (both short and full): 4, August
       
        


Conference Chairs 
________________________________

  José Dionísio, Instituto Superior Técnico / APROJE
  António Ramires Fernandes, Universidade do Minho / APROJE

 
Steering Committee

________________________________

  Augusto de Sousa, Universidade do Porto / APROJE
  John Sutherland, Abertay University
  Luis Teixeira, Universidade Católica Portuguesa / APROJE
  Paulo Gomes, Instituto Politécnico de Portalegre / APROJE
  Stephane Natkin, CNAM

 
Scientific Committee

________________________________

  Adérito Marcos, Universidade do Minho, Portugal
  Alan Chalmers, Bristol University, UK
  Ann DeMarle, Champlain College, US
  António Coelho, Universidade do Porto, Portugal
  Bary W. Pollack, Sierra Nevada College, US
  Brian Winn, Michigan State University, US
  Catherine Pelachaud, Univesity of Paris 8, France
  Cécile Le Prado, ENJMIN, France
  David Adrian Cheock, Mixed reality laboratory / NTU, Singapure
  Didier Stricker, Fraunhofer IGD, Germany
  Dmitri Williams, University of Illinois, US
  Frank Schoeffel, VRCOM, Germany
  Frans Mäyrä, University of Tempera / DiGRA, Finland
  Gabriel Zachmann, Bonn University, Germany
  Gastão Marques, Instituto Politécnico de Portalegre, Portugal
  Gerber Ramalho, Universidade Federal de Pernambuco, Brazil
  Glyn Heatley, Algoma University College, Canada
  Gonzalo Frasca, TU university of copenhague, Denmark
  Janet H. Murray, Georgia Institute of Technology, US
  Jesper Juul, TU University of Copenhague, Denmark
  Jesse Schell, Carnegie Mellon University, US
  João Madeiras Pereira, Instituto Superior Técnico / INESC, Portugal
  Joaquim Armando Pires Jorge, Instituto Superior Técnico, Portugal
  John Sutherland, Abertay University, UK
  José Creissac Campos, Universidade do Minho, Portugal
  José Miguel Salles Dias, ISCTE / MICROSOFT, Portugal
  Katherine Isbister, Rensselaer Polytechnic Institute, US
  Lee Sheldon, Anti-LinearLogic, US
  Leonard Paul, Vancouver Film School / Electronic Arts, Canada
  Licinio Roque, Universidade de Coimbra, Portugal
  Luís Filipe B. Teixeira, Universidade Lusófona, Portugal
  Luis Filipe Marcelino, Universidade Nova de Lisboa, Portugal
  Luís Paulo Santos, Universidade do Minho, Portugal
  Manuel Próspero dos Santos, Universidade Nova de Lisboa, Portugal
  Marcos Fernández Marín, Valencia University / ARTEC, Spain
  Mark H. Overmars, Utrecht University, Netherland
  Mauro Figueiredo, Universidade do Algarve, Portugal
  Mehdi Qas, Univesity of Wolverhampton, UK
  Nelson Zagalo, Universidade de Aveiro, Portugal
  Pascal Estraillier, Université de la Rochelle, France
  Peter Astheimer, Glasgow ITI University, UK
  Philippe Martins, Instituto Politécnico de Portalegre, Portugal
  Rafael Bidarra, Delft University of Technology, Netherland
  Raquel Morais, Universidade Católica Portuguesa, Portugal
  Rui Bastos, NVIDIA, US
  Stephan Gruenvogel, University of Berlin, Germany
  Stephane Natkin, ENJMIN / CNAM, France
  Stephen Jacobs, Rochester Institute of Technology, US
  Susan Gold, Sierra Nevada College, US
  Tony Manninen, University of Oulu, Finland
  Verónica Orvalho, Dynamic Simulation Lab, Argentine
  Veronica Zammito, Angry Machine, US
  Yansheng Wang, Chinese Academy of Science, China 

        
WEB PAGE:

        http://games2006.aproje.org
        
CONTACT:

        games2006 at aproje.org 




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