[spectre] Fwd: Threshold artspace: Perth: two new exhibitions open
this Friday: 5th May 2006: 6-8pm
Chris Byrne
chris at crowriver.net
Tue May 2 10:33:30 CEST 2006
Begin forwarded message:
> From: Iliyana Nedkova <iliyana at crowriver.net>
> Date: 1 May 2006 17:10:08 BST
> Subject: Threshold artspace: Perth: two new exhibitions open this
> Friday: 5th May 2006: 6-8pm
>
> Horsecross presents two world premieres in the context of curated
> events at the Threshold artspace in partnership with Perth and Kinross
> Council, University of Abertay, Dundee and Scottish Arts Council
>
> Beginning Ending
> Michael Windle and Brian Cope
> Exclusive Horsecross commission part of Threshold artspace collection
> Exhibition from Friday, 5 May 2006 onwards
>
> spring_alpha: audiography
> Simon Yuill
> World premiere part of Players – Horsecross’ celebration of artists’
> computer games
> Exhibition for 4 weeks only 5-31 May 2006
>
> Related Events
> Friday, 5 May 2006 Admission FREE All Welcome
> 6 pm onwards www.spring-alpha.org launch of new project website
> 6-7 pm Tattoos and Taboos: an informal discussion with Kirsty Duncan,
> Graham Fagen, Neil Mulholland, Iliyana Nedkova, Edward Summerton and
> Michael Windle
> 7-8 pm Beginning Ending and spring_alpha: audiography previews and
> wine reception with Michael Windle, Brian Cope and Simon Yuill
>
> Threshold artspace Perth Concert Hall, Horsecross, Mill Street, Perth,
> PH1 5HZ, UK
> 0044 (0) 845 612 6320 info at horsecross.co.uk www.horsecross.co.uk
> open daily up to 14 hours Free
>
> Threshold artspace is Scotland’s first dedicated gallery for digital
> public art, with nine unique spaces presenting a varied programme of
> artists’ films, videos, games, text, photography, performance, light,
> sound and software art.
>
> On Friday, 5 May, Horsecross is delighted to unveil two world
> premieres: Beginning Ending and spring_alpha: audiography in the
> context of two specially curated events at Threshold artspace. Join
> us for a great night out in one of Europe's most dynamic small cities.
>
> About Beginning Ending
> This is not the end. It is not even the beginning of the end. But
> perhaps it is the end of the beginning.
>
> Beginning Ending is an artist's film partly inspired by Anne Frank’s
> Diary of A Young Girl and partly by popular culture TV programmes.
> Created in the tradition of the performance art for camera, Beginning
> Ending employs the power of the written word and offers a cinematic
> journey through time. This new work by Edinburgh-based artist Michael
> Windle is the latest Horsecross commission to be added to the growing
> Threshold artspace collection of digital public art.
>
> For the Threshold Wave, Michael recreated a statement from Anne
> Frank's diary as a letter-by-letter writing on his studio wall. It
> unravels gradually, a word per screen, revealing the entire statement
> at the end. This short sequence is accompanied by a new atmospheric
> soundtrack created by composer Brian Cope. Beginning Ending is an
> emotional audio-visual tour de force with strong references to the
> war-torn world of Anne Frank and to issues which are still topical
> today: hate, conflicts, freedom, care for others and identity.
>
> The first ever showing of Beginning Ending will also coincide with the
> final stage of Dr Skin – a Perth-wide public art project which
> started a year ago. The origins of Beginning Ending can be traced
> back to the Dr Skin project. Michael was one of 16 Scottish artists
> commissioned to create artworks in the form of temporary tattoos to be
> worn by people from across Perthshire. "This tattoo was drawn for me
> by my niece Heather Colvin", said Michael Windle. "She was doing a
> school project about Anne Frank who was the same age as her when she
> first wrote the words in her diary" .
>
> To celebrate the finissage of Dr. Skin, Michael will be joined by
> fellow 'tattoo artist' Graham Fagen, co-curators Kirsty Duncan and
> Edward Summerton and art historian Neil Mulholland for an informal
> discussion chaired by Horsecross curator Iliyana Nedkova. Dr Skin
> finissage is also a reunion of all the people involved. The evening
> will be opened by the premiere screening of Michael's creative
> documentary following the lives of the tattoos. The discussion will
> then try to unravel why tattooing, practiced since prehistoric times,
> has only in the past decade moved from the margins towards the
> mainstream of our culture. An opportunity to talk about other
> contemporary artworks which consider the effect and popularity of
> tattoo imagery today as well as the use of people's skin as a mobile
> exhibition venue or canvas for artists' works.
>
> About spring_alpha: audiography
> It is Spring. A high-density council estate is apparent, bordered by a
> river and a railway ...
>
> spring_alpha: audiography is the latest release of the Sims-like
> gameworld by Glasgow based artist, writer and programmer Simon Yuill.
> spring_alpha: audiography is the brand new module of spring_alpha –
> Simon's long-term project based upon a series of drawings by the
> artist Chad McCail and the principles of free open source software.
> This is the first time a version of Simon's project is publicly
> exhibited in Scotland. The game is set in an industrialised council
> estate whose inhabitants are attempting to re-create as an utopia.
> Social change is linked to alterations of the simulation code which
> runs the council estate. The goal of changing the society also means
> re-imagining the game's narrative and software – innovative features
> which none of the commercial games can aspire to.
>
> For the exhibition at the Threshold artspace, Simon collaborated with
> sound artist Mark Vernon to create a brand new audio environment. The
> new audio is created from samples recorded in real locations across
> Scotland. spring_alpha: audiography utilises a unique audio system
> which can be synthesized and manipulated in real-time response to the
> game. Players visiting the Threshold artspace will be able to explore
> the urban environment of spring_alpha as an immersive soundscape. For
> fans and newcomers alike, the world premiere of spring_alpha:
> audiography in Perth also marks the re-launch of the official game
> website.
>
> Part of Players – Horsecross’ year long celebration of computer games
> and sound toys by contemporary artists – spring_alpha: audiography is
> showing at the Threshold artspace until 31 May. Players launched in
> November 2005 and has already premiered ten interactive titles and art
> games by seven British and Belgian artists. For Players, Threshold
> artspace has been transformed into a digital playground for young and
> old to engage with some of the best art games around.
>
> ‘We associate computer games with bad taste and big budget
> entertainment, with sedentary lifestyle and stereotypes, said Iliyana
> Nedkova, Horsecross Creative Director (New Media). ‘Most of us,
> however, are not aware that nowadays a lot of independent artists
> including Simon, take interest in the gaming world and use the format
> of gameplay to comment on these largely negative associations. They
> challenge our views of the commercial game culture; highlight the
> representation of women; visualise the invisible and ask questions
> about the future of gaming".
>
> In its title, Simon's project combines spring, the title of one of
> Chad's drawings with the term alpha, referring in part to sci-fi
> dystopia such as Jean-Luc Godard's cult film Alphaville. alpha also
> derives from software development, where alpha software are early
> proof-of-concept versions in which ideas are first formed.
> spring_alpha is a game in permanent alpha state, always open to
> revision and re-versioning.
>
> Re-writing spring_alpha is not only an option available to coders,
> however. The focus of the project lies in using game development
> itself as a vehicle for social enquiry and speculation. The issues
> involved in re-designing the game draw parallels with those involved
> in re-thinking social structures. spring_alpha is innovative in its
> approach to the use of gaming as an artistic medium. It incorporates
> aspects of open source development into both the creation of the work
> and the way in which it engages the audience – sharing of knowledge
> and code, and pursuit of innovation through collaboration.
>
>
> More about Michael Windle
> • Michael Windle was born in 1958 in Fife. He lives and works in
> Edinburgh.
> • Michael studied painting at Duncan of Jordanstone and spent eight
> years in London exhibiting and developing a practice which embraced
> the then emerging digital media. He became fascinated with the
> possibilities computers could give him as an artist not only to
> augment painting – in a way that printmaking, photography and video
> can – but also in the production of interactive media, and the
> creation of random paths and outcomes (something a computer does
> well).
> • Michael recently created the video projections for Faust at
> Edinburgh’s Royal Lyceum Theatre and is currently helping compile a
> non-linear video extravaganza to be shown in various venues at home
> and in the U.S.A.
> • He is Lecturer in Digital Art at Edinburgh College of Art.
>
> More about Brian Cope
> • Brian Cope was born in 1968 in Motherwell. Lives and works in
> Edinburgh.
> • Originally a rock band drummer, Brian Cope went on to study music at
> the University of Edinburgh. He is a composer with six years’
> experience working in the field of community music and has worked for
> major national institutions and organisations including, the Scottish
> Chamber Orchestra, the University of Edinburgh and more recently,
> Lung Ha’s Theatre Company.
> • He works extensively as a music consultant for the international
> humanitarian organisation, War Child Holland on projects in the
> Balkans, Caucasus and Sierra Leone delivering training on the use of
> music in the psychosocial rehabilitation of children affected by war.
> • He is currently working as the Artistic Director for the Drake Music
> Project Scotland, a national music organisation that uses innovative
> music technology to enable disabled people to play and compose music
> independently.
> • His composition work spans a wide range of activities including
> composing for film, multi-media installation and theatre.
> • He recently studied with two-time Emmy award-winning composer,
> Hummie Mann and is currently scoring the award-winning animation
> Nocturne in Sea Shark by David Swift and filmmaker Jonathan Charles
> due to be premiered at the St Magnus Festival in June 2006.
>
> More about Beginning Ending
> • Beginning Ending is an exclusive Horsecross commission for the
> Threshold artspace.
> • Supported by Perth and Kinross Council. The related events are
> curated and organised in partnership with Perth and Kinross Council.
> Special thanks to Michael Taylor.
> • The quote used in Beginning Ending from Anne Frank’s Diary has
> (almost) 22 words – a perfect fit for the Threshold Wave screen
> installation. It unravels gradually a word per screen. It is only at
> the end of this short sequence that one can make out the writing:
> 'This is not the end. It is not even the beginning of the end. But
> perhaps it is the end of the beginning.'
> • Beginning Ending is the latest in a series of artist's videos by
> Michael Windle documenting the creation of artworks in the studio. It
> is partly inspired by long summer holidays as a student watching Nancy
> Kominsky and Rolf Harris showing us how to paint on TV. These artist's
> videos attempt to subvert the cosy 'potter’s wheel' effect by the
> appropriation of imagery and sound.
> • Brian Cope’s soundtrack uses 22 notes and threads the haunting theme
> in and out of the animated sequences. The composition is enriched by
> his experiences working as a music consultant for the international
> humanitarian organisation War Child Holland in battle-torn regions
> throughout the world.
> • For further details about Dr Skin project please visit
> www.doctorskin.org
>
> More about Simon Yuill
> • Simon was born in 1970 in Edinburgh He lives and works in Glasgow.
> • Simon's exhibition at the Threshold artspace is related to his
> current interest in Free Open Source Software and ideas of autonomous
> social structures through projects such as spring_alpha and YOUR
> MACHINES.
> • Simon is involved with the several free media labs including the
> Chateau Institute of Technology, Glasgow and the Glasgow OpenLab
> group.
> • Recent exhibitions inlude: Arts Meets Media, NTT-ICC, Tokyo, Japan;
> MAKE ART Festival, Poitiers, France; Dots and Lines, BBC and Sonic
> Arts Network.
> • He has written about the histories and cultures of coding including
> notational aesthetics in Arab-Islamic art and the links between
> free-improvisational music and Free Open Source Software.
> • Recent publications include contributions to Media Mutandis,
> published as part of NODE.London, Arts Council England (2006);
> Survival Scrapbooks, commissioned article for MUTE's Public Library
> project; Programming as Practice, in Hothaus Papers: Perspective and
> Paradigms in Media Arts, published by Vivid (Birmingham) in
> association with Article Press (2006), and Code Art Brutalism, in
> READ_ME: Software Art and Cultures, edited by Olga Gurionova and
> Alexei Shulgin (2004).
> • For further details about Simon Yuill and his practice please visit
> www.yourmachines.org, www.livingzeroes.org and www.slateford.org
>
> More about spring_alpha
> • spring_alpha development team includes Ricardo Creemers, Stefan
> Gartner, Chad McCail, Eleonora Oreggia, Mark Vernon and Simon Yuill.
> • spring_alpha: audiography game development has been enabled through
> the Scottish Arts Council's New Media Residency at the University of
> Abertay, Dundee.
> • spring_alpha: audiography exhibition at the Threshold artspace was
> supported by Horsecross and University of Abertay, Dundee.
> • The exhibition at the Threshold artspace marks the first time a
> module of spring_alpha is publicly exhibited in Scotland before the
> launch of the complete project planned to take place in Dundee during
> the coming year.
> • At this stage spring_alpha: audiography is showing as a 'development
> demo' rather than a fully playable game. The Artificial Intelligence
> modules are still in progress. The players at the Threshold artspace
> will be able to explore the gameworld audio environment like 'a kind
> of psychogeographic flaneur-style thing', claims Simon.
> • The game serves as a "sketch pad" for testing out alternative forms
> of social practice at both levels. Players are empowered to re-write
> both the game story and the source code that runs the simulated world.
> • The original game narrative is based Spring and Evolution is Not
> Over Yet – a series of drawings by Chad McCail, which also shape the
> game's visual style. The original stories and images become a
> framework that is fleshed-out by people's own ideas and experiences.
> • The basic aim of the game is to change the rules by which the
> society in that world runs. This is done through hacking and altering
> the code that simulates that world, creating new types of behaviour
> and social interaction. How effective this becomes depends on the
> players' ability to spread these new ideas into the society.
> • Published articles about spring_alpha inlude: Matthew Fuller, Not
> Vice City nor Nice City, MUTE magazine, issue 28, 2004; Matthew
> Fuller, Digital Objects, in READ_ME: Software Art and Cultures,
> Aarhus, 2004; Francis McKee, Judgement Day: Plants, Politics and Art,
> Map magazine, issue 2, 2005 which is available online from
> www.mapmagazine.co.uk
> • spring_alpha is supported by the Netherlands Institute for Media
> Art; the Piet Zwart Institute; Huddersfield Media Centre; Alt-W
> Digital Media Fund; Scottish Arts Council National Lottery Fund;
> University of Abertay, Dundee and Horsecross.
> • For further details about spring_alpha please visit
> www.spring-alpha.org
>
> More about Players
> • The exclusive Horsecross exhibition Players is curated by Iliyana
> Nedkova.
> • Players runs throughout 2006 and admission is free.
> • Players is showing as a large scale wall projection with various
> degrees of interactivity at the Threshold Stage, one of the unique
> spaces within the Threshold artspace.
> • There are 12 artists featured in Players. Titles change every month.
> • All the works selected or commissioned as part of Players do not
> resemble the big budget commercial games of the entertainment
> industry. Instead they raise questions about the culture and future of
> gaming. They also use interactivity and even surveillance for fun and
> civilisation critique.
> • Players launched in November 05 with the Scottish premiere of four
> interactive titles initially commissioned by BBC Big Screen by Peter
> Appleton, Onno Baudouin and Simon Robertshaw.
> • The classic artists' game based on 1970's hit Space Invaders,
> Trigger Happy by Jon Thomson and Alison Craighead featured throughout
> February followed by a mini-retrospective exhibition Sound Toys by
> Paul Farrington aka Tonne in March.
> • The brand new Horsecross commission First Person by Beverley Hood
> launched in April.
> • Showing next as part of Players are all Horsecross commissions or
> Scottish premieres including Influx by Joanna Kane (July); First
> Person by Beverley Hood (August); September 12 by Gonzalo Frasca
> (September); Do You Know Your Europe? by Mare Tralla (October)
> reproduced by Sam Hill (November)
> • Horsecross has worked in partnership with Gillies home furnishings
> who provided the Danish designer Stokke’s Orange Peel chair, which is
> central to the Players experience.
>
> More about Threshold artspace
> • ‘One of Perth Concert Hall’s biggest attractions is Threshold
> artspace – the innovative exhibition [space …] which sits in the
> glass-fronted foyer of the hall’ Auditoria October 2005
> • 'Very exciting – great facility and very interesting programme.
> Look forward to hearing more...!' Sue Pirnie, Conon Bridge,
> Ross-shire, April 2006
> • Threshold artspace is Scotland’s first and only dedicated
> exhibition space for digital public art which launched in September
> along with the opening of Scotland’s new concert hall.
> • The half a million pounds project makes Perth Concert Hall a centre
> of excellence for digital arts, on a par with only a few other venues
> in Europe. Threshold gives an entirely new meaning to concert,
> theatre, cinema and art-gallery-going, as well as to food culture.
> • Over twenty new Horsecross commissions by artists from 11 different
> countries have been premiered at Threshold artspace since September
> 2005. New shows are continuously produced and exhibited as part of the
> evolving Threshold collection of artists’ films, video, digital
> photography, visual poetry, interactive titles, sound toys, Internet
> art and computer games.
> • The Threshold artspace features nine unique spaces available for
> artists’ interventions including an interactive entrance box; a
> ‘canvas’ of 22 screens dominating the foyer; a playground with
> flexible screens and interactivity; a trail of sound boxes embedded in
> the floor; a surprise audiovisual treat tucked away in public toilets;
> copper-clad roof of the concert hall for an added visual delight
> • All Threshold artspace locations are linked together by an
> ‘intelligent’ control system and open source software which allows
> artworks to be displayed and experienced up to 14 hours a day
> throughout the year.
> • Threshold artspace received £250,000 in initial funding from the
> Scottish Arts Council through a National Lottery Capital Funding Grant
> and additional funding from Scottish Enterprise Tayside, Perth and
> Kinross Council, Perth and Kinross Leisure and Gannochy Trust.
> • Support towards the Horsecross commissions has been provided by a
> range of partners and funders.
>
> More about Horsecross
> • Horsecross has evolved out of Perth Theatre as the new agency
> delivering cultural activities in Perth Concert Hall, Perth Theatre
> and to all communities across the Perth & Kinross area. Horsecross
> aims to put this part of Scotland firmly on the cultural map both
> nationally and internationally.
> • Horsecross is led by Chief Executive Jane Spiers who has a team of
> five Creative Directors – Graham McLaren (Theatre), Ian Grieve
> (Theatre), Iliyana Nedkova (New Media), Svend Brown (Classical Music)
> and Andy Shearer (Rock & Pop).
> • The development of the £19.5m Perth Concert Hall was a Millennium
> project and is part of the area's economic development strategy to
> position Perth as one of Europe's most vibrant small cities by 2010.
> • The project was funded by Perth and Kinross Council, Perth and
> Kinross Leisure, The Gannochy Trust, Scottish Enterprise Tayside,
> Norwich Union and the Scottish Arts Council Arts Lottery.
> • Horsecross supporters are Perth & Kinross Council, Perth & Kinross
> Leisure, The Gannochy Trust, Norwich Union Insurance, Scottish Arts
> Council, Arts & Business, EventScotland, Scottish & Southern, The
> Cross Trust and BAA Scotland.
> • The Horsecross name comes from the local area. Perth Concert Hall
> sits on the site of the original Horsecross – Perth’s 17th century
> horse market. The name is synonymous with bustling activity in the
> heart of the city.
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