[spectre] Ars Virtua Artist-in-Residence (AVAIR): Call for Proposals
Turbulence
turbulence at turbulence.org
Wed Nov 8 16:49:35 CET 2006
Ars Virtua Artist-in-Residence (AVAIR): Call for Proposals
Deadline November 21, 2006
Ars Virtua Gallery and New Media Center in Second Life is soliciting
proposals for its artist-in-residence program. The deadline for submissions
is November 21, 2006. Established and emerging artists will work within the
3d rendered environment of Second Life. Each 11-week residency will
culminate in an exhibition and a community-based event. Residents will also
receive a $400 stipend, training and mentorship.
Ars Virtua Artist-in-Residence (AVAIR) is an extended performance that
examines what it means to reside in a place that has no physical location.
Ars Virtua presents artists with a radical alternative to "real life"
galleries: 1) Since it does not physically exist artists are not limited by
physics, material budgets, building codes or landlords. Their only
constraints are social conventions and (malleable-extensible) software. 2)
The gallery is accessible 24 hours a day to a potentially infinite number of
people in every part of the world simultaneously. 3) Because of the ever
evolving, flexible nature of Second Life the "audience" is a far less
predictable variable than one might find in a Real Life gallery. Residents
will be encouraged to explore, experiment with and challenge traditional
conventions of art making and distribution, value and the art market, artist
and audience, space and place.
Application Process: Artists are encouraged to log in to Second Life and
create an avatar BEFORE applying. Download the application requirements
here: http://arsvirtua.com/residence. Finalists will be contacted for an
interview. Interviews will take place from November 28-30.
About Ars Virtua: Ars Virtua is a new media center and gallery located
entirely in the synthetic world of Second Life. It is a new type of space
that leverages the tension between 3D rendered game space and terrestrial
reality, between simulated and simulation. Ars Virtua is a venue for new
genres; it is also a platform for showcasing traditional artists creating
still and moving images, for instance, who apply scripts to extend these
into the synthetic game environment. Ars Virtua maintains a close
relationship with the underlying animation engine that enables Second Life
architecture and 3D rendered "sculpture." Ars Virtua brings the art audience
into "new media" rather than new media to the museum or gallery, and calls
upon its audience to interact with the art and one another via their avatars
within the space.
About Second Life: Second Life is a 3D online persistent space totally
created and evolved by its users. Within this vast and rapidly expanding
place, you can do, create or become just about anything you can imagine.
Built-in content creation tools let you make almost anything you can
imagine, in real time and in collaboration with others. An incredibly
detailed digital body ('Avatar') allows a rich and customizable identity.
URLS:
http://arsvirtua.com/
http://arsvirtua.com/residence/
http://slurl.com/secondlife/dowden/42/59/52/?title=Ars%20Virtua
http://secondlife.com
"AVAIR" is a 2006 commission of New Radio and Performing Arts, Inc., (aka
Ether-Ore) for its Turbulence web site. It was made possible with funding
from the Jerome Foundation.
Jo-Anne Green, Co-Director
New Radio and Performing Arts, Inc.: http://new-radio.org
New York: 917.548.7780 . Boston: 617.522.3856
Turbulence: http://turbulence.org
New American Radio: http://somewhere.org
Networked_Performance Blog: http://turbulence.org/blog
Upgrade! Boston: http://turbulence.org/upgrade
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