[spectre] Theory of Pervasive Games
Thomas Dreher
tdreher at onlinehome.de
Fri Dec 5 20:44:35 CET 2008
IASLonline Lessons in NetArt: Theory:
URL: http://iasl.uni-muenchen.de/links/NATheoriee.html
New article:
Pervasive Games: Interfaces, Strategies and Moves
URL: http://iasl.uni-muenchen.de/links/NAPGe.html
In German:
URL: http://iasl.uni-muenchen.de/links/NAPG.html
Participants receive a technical equipment to play pervasive games.
Parts of the equipment can be Laptops, PDAs, mobile phones, head-mounted
displays, GPS-receiver, cameras etc. Descriptions of more than 70
pervasive games are collected in:
Collected Tips 2: Games Games in Urban Contexts (Pervasive Games) [in
German only, with illustrations, links and bibliographies]
URL: http://iasl.uni-muenchen.de/links/TippSammel2.html
“Pervasive Games: Interfaces, Strategies and Moves“ reviews the actual
state of the discourse about the fundamentals of this kind of games.
Terms like the “immersion“ and “magic circle“ are transferred from
theories on computer games in nearly all articles on the subject. The
transferences lead to contradictory arguments in the authors' efforts to
explain the relations between the play actions and the playing field.
An 'interface-model' is proposed as an alternative to these
contradictions. The 'world-interface' constitutes the bodily and
cognitive access of the gamers to the world. The 'game-interface'
constitute the participants' ways to comprehend and to use the elements
creating the game´s requirements: the rules and the technical equipment.
The 'game-oriented world-interface' substitutes the opposition between
the reality as a playground and the game system by the gamers'
strategies (plans) and moves (actions) to mediate between the
'game-interface' and the 'world-interface'.
Thomas Dreher, Munich
URL: http://dreher.netzliteratur.net
More information about the SPECTRE
mailing list