[spectre] Fwd: IJART Call for Papers: DIGITAL ART

Oliver Grau oliver.grau at donau-uni.ac.at
Sun Feb 10 08:26:22 CET 2008



>>> "Thanos Vasilakos" <vasilako at ath.forthnet.gr> 10.02.2008 08:22 >>>
 

International Journal of Arts and Technology www.inderscience.com/ijart


EditorinChief: Athanasios Vasilakos,  issn (online) 17548861,  issn
(print) 17548853

 

Call for Papers: DIGITAL ART

 

We invite short and long submissions on Digital Art. This call
coincides with the inaugural DigArt

2008 event in Denmark (http://www.DigArt.dk). Work addressing digital
art related practise, creation,

design, and production are solicited. Performance issues, alternative
interfaces for expression,

multimodal contexts, philosophical perspectives, tools and technologies
are all welcome. We

particularly welcome interdisciplinary submissions across these
themes.

With technological advances a new generation of Art interpretation and
expression has evolved.

Traditional and contemporary artists are adopting, learning and
exploring the latest trends in

technology and, realising the potency, are presenting works that are
not only advancing the genre, but

also, like ripples from a stone thrown into a still pond, are
influencing across disciplines. Thus

repercussions are evident beyond what has traditionally been deemed the
art field.

The thinking and creative process has changed, the traditional
aesthetic is addressed and questioned,

one*s imagination can more than ever be realised through the
opportunities that are embedded in the

genus. The computer programmer can increasingly be regarded as an
artisan co-creator; interactive

computer graphics and other modalities of stimuli are implemented more
than ever to augment

performance composition/design and often used as a virtual partner; and
the advent of sensor

technology into performance has helped to inspire a new manifold entity
* the

programmer/designer/performer/director/producer *and any combination:
Thus, for example, the

dancer, musician, or painter can undertake to develop digital
competences to realise the dream of the

articulated NEW.

The Technical Revolution has arrived with an exhibited agency that is
reflected through the genre of Digital Art and its related

topics 

Topics that are solicited are:

_ Games and digital art

_ Case studies and evaluations of deployments

_ Analysis of key challenges, proposals of research agenda

_ Relation of digital art and embedded interaction to other paradigms

_ Programming tools, toolkits, software architectures

_ Emergent methodologies of study, analysis and refinement

_ Novel interactive uses of sensors + actuators, electronics +
mechatronics

_ Iterative production processes

_ Associated neuroesthetics

_ Digital Art, the Brain and Languages

_ Cybernetic associations

_ Design guidelines, methods, and processes

_ Novel application areas, innovative solutions/systems

_ Theoretical foundations, frameworks, and concepts

_ Philosophical, ethical & social implications

_ Projecting performance

_ Toys as digital art, digital art toys

_ The embodied play

_ Visual Music

_ Dance, Music , Interactive Theatre and Cinema

_ Cross Modal representations in digital art

_ Interfaces specific to particular genres

_ Sonic synthesis, sound modelling

_ Usability and enjoyment, aesthetics and design, issues of production

_ Advantages and weaknesses of Digital Art

_ Inherent learning

_ New Media and Medialogy

_ Emergent objects

_ Performance Art

_ Articulating difference

_ A critique of the adoption into the arts

_ Digital art as playground, Playground as digital art

_ Societal potentials beyond art

_ Embodied interaction, movement, and choreography of interaction

_ Digital Art and related human perception, cognition and experience
issues

_ Teaching digital art, interaction design, and best practices

And related*

The new symposium series *DigArt* (www.DigArt.dk), was inaugurated
in Esbjerg, Denmark in March 2008. DigArt 2008

organisers invited international luminaries from selected fields
presented their contribution to the field of digital art. A milestone

performance at the prestigious West of Denmark Music Conservatory
concluded the proceedings. A multidisciplinary audience

across age groups attended. This included existing artists, educators,
and engineers, as well as the next generation with a large

number of students. The cross section of audience illustrated the
potential from Digital Art as representatives from national

educations included those in therapeutic studies, business studies,
computer science, control, Medialogy and others. Such a

wide spectrum of attenddes demonstrates the interest and the many
dimensions and applications of the work across genres.

Submissions can either contain new original work, or be revised
versions of previously published papers. Revised versions need

to contain at least 30% new content, providing (e.g.) more details or
extensions with followup research. Authors should provide

access to an online version of the previously published version (to
ease work for reviewers) and explicate how the new version

differs. Each submission should be written in a way that is accessible
to the multidisciplinary audience of the journal.

 

Guest Editors: Tony Brooks. tonybrooks at aaue.dk & Eva Petersson
ep at aaue.dk

Aalborg University Esbjerg, Denmark

 

Full articles * 50007000 words, plus figures (no more than 20 pages)

Statements / works in progress / design sketches* 1000 words, plus
figures (max 2 page)

Detailed author guidelines:

http://www.inderscience.com/mapper.php?id=31 

Journal editorial board:

http://www.inderscience.com/browse/index.php?journalID=264#board 

Abstract and paper submission to ijart2008 at hcilab.org 

 

Abstract (optional): May 2nd 2008

Paper submission: May 21st 2008

Acceptance notification: July 11th 2008

Camera ready papers due: August 9th 2008

Publication: Dec. 2008

 

 

 

 



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