[spectre] (fwd) CFP: ACE 2009 and DIMEA 2009, Athens/Greece

Andreas Broeckmann ab at mikro.in-berlin.de
Mon Apr 13 19:48:23 CEST 2009


From: "Shika Ismail" <nurrashika at gmail.com>
Date: Mon, 06 Apr 2009 15:04:47 +0800
Subject: CFP: ACE 2009 and DIMEA 2009				CFP: 
ACE 2009 and DIMEA 2009				CFP: ACE 2009 adn 
DIMEA 2009


Dear Andreas Broeckmann

ACE 2009
(5th Advances in Computer Entertainment Technology Conference)

incorporating

DIMEA 2009
(3rd Digital Interactive Media Entertainment and Arts Conference)

  Athens, Greece

October 29-31, 2009

Interactive Entertainment is one of the fastest growing industries in 
the world. In 1996, the U.S. entertainment software industry reported 
$2.6 billion in sales revenue; this figure has more than tripled in 
2007, yielding $9.5 billion in revenues. In addition, gamers, the 
target market for interactive entertainment products, are now 
reaching beyond the traditional 8-34 old male target demographic to 
include women, Hispanics, and African Americans. This pattern has 
been observed in several markets, including Japan, China, Korea, and 
India. Thus, interactive entertainment is becoming part of our 
everyday life, impacting our thinking, society and culture in many 
ways.

ACE has become the leading academic forum for dissemination of novel 
research results in the area of entertainment computing. This year 
for the first time it incorporates DIMEA which has established itself 
over the last three years as a strong conference on interactive 
entertainment arts. Together the conference forms an exciting new 
step blending deeply the latest research in art and technology.

The focus of ACE 2009 is to gather researchers from academia and 
industry-researchers who are working in multi-disciplinary areas 
within the arts, psychology, computer science, and design to discuss, 
present, and demonstrate their new contributions. The goal of ACE is 
to stimulate discussion in the development and advancement of 
interactive art and entertainment applications. It, thus, strides to 
balance several interdisciplinary areas and seeks representation in 
all these areas, including, but not limited to:

     * Accessibility
     * Aesthetics
     * Affective Computing
     * Ambient Intelligence
     * Animation Techniques
     * Attention
     * Augmented / Mixed Reality
     * Avatars and Virtual Community
     * Community
     * Cultural Computing
     * Digital Entertainment and Sports
     * Digital Broadcasting/Podcasting
     * Digital Cinema
     * Elderly Entertainment
     * Empathy
     * Entertainment Design Theory
     * Experience Design
     * Funology
     * Graphics Techniques
     * Human-Robots Interaction
     * Interaction Design
     * Interactive Computer Graphics
     * Interactive Theatre
     * Internet Networking Media
     * Learning and Children
     * Location-Based Entertainment
     * Metaverse
     * Mixed Media
     * Mobile Entertainment
     * Multimodal Interaction
     * Narratives / Digital Storytelling
     * New Gaming Audiences
     * Novel interfaces
     * Pervasive and Online Games
     * Physical Computing
     * Robotic Love and Affection
     * Simplicity
     * Situativity
     * Smart Gadgets and Toys
     * Social Impact
     * Social Networking
     * Sound and Music
     * Synesthetic Entertainment
     * Tangible Interfaces
     * User Interfaces
     * Visual Effects
     * Virtual Reality

To encourage presentation of such multi-disciplinary work, we invite 
submissions that fall into the following tracks:

* Papers Track:

     o Full Papers: Original unpublished technical, design, and 
theory/social impact. Submissions to this track should not exceed 8 
pages in ACM format.

     o Short Papers: Original unpublished technical, design, and 
theory/social impact. Submissions to this track should not exceed 4 
pages in ACM format. The program committee may also suggest submitted 
long papers be resubmitted as short papers.

     o Posters: Breakthroughs in technical research, content design, 
industry applications, and entertainment theories/social impact 
researches are invited. Submissions to this track should not exceed 2 
pages in ACM format. Format instructions are posted on the website 
noted below. All accepted submissions will be published in conference 
proceedings.

* Creative Showcases (show cased within three types of spaces: 
exhibition space, art gallery and gaming exhibit)

     o Technical demos : prototype demos of advanced entertainment technology

     o Games, including, but not limited to, experimental games, 
independent games, games for change, video games, commercial games, 
casual games, mobile games

     o Interactive narrative, interactive drama, alternate reality 
games, and interactive fiction

     o interactive art installations

     o web-based computer entertainment

     o digital audio, visual and other sensory art

     o Design showcase

One page abstracts of all accepted submissions will be published in 
conference proceedings.

For further information please visit: 
<http://www.ace2009.org>http://www.ace2009.org

Important Dates:
Deadline for Full and Short Papers:                        June 19, 2009
Deadline for Posters and Creative Showcases:   June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009

Submissions of papers will be online on our conference website 
<(http://www.ace2009.org)>(http://www.ace2009.org) using Easy Chair 
and should follow the ACM Submission Format. See ACM SIG Proceedings 
Template for more instructions.

Selected papers will be asked to extend their papers for a Journal Publication:
Selected papers will be published in Special Issue of ACM Computers 
in Entertainment and International Journal on Arts and Technology 
(IJART)

Awards
Best papers and creative showcases will be selected based on a jury 
of well respected pioneers in the field attending the conference. We 
honor the authors of these publications by presenting awards 
including:

Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.

Organization Committee
Honorary General Chair
Ryohei Nakatsu

General Co-Chairs
Hirokazu Kato
Michael Haller
Athanasios V. Vasilakos
Program Co-chairs
Bruce Thomas
Yoshifumi Kitamura
Magy Seif El-Nasr

(Local) Organizing Co-chairs
John N. Karigiannis
Konstantinos Giannakis
Adrian David Cheok

Financial Co-Chairs
Ivan Boo

WWW Administrator
Miyuru Dayarathna

Demo Co-Chair
Maki Sugimoto    Art Exhibition Chair
Philippe Pasquier

Publicity Chair
Owen Noel Newton Fernando



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