[spectre] _Social Tesseracting_: Part 2

mez breeze netwurker at gmail.com
Mon Jul 6 03:14:50 CEST 2009


_Social Tesseracting: Part 2_
Posted June 1st, 2009 by mez
[ for the link-rich version, please go to:
http://arsvirtuafoundation.org/research/2009/06/01/_social-tesseracting_-part-2/
]


In _Social Tesseracting_: Part 1, we learnt that:

1. Dimensionality defines working concepts of reality.
2. Theoretically, dimensionality can also expand to define a spectrum
of nascent social actions.
3. These particular social actions encompass communication trends
defined by synthetic interactions.
4. Synthetic interactions create social froth that can be produced
geophysically or geolocatively. Both connection types depend on
relevant electronic gesturing:
5. This mix of synthetic interactions and electronic gesturing
provokes a descriptive framework of this aggregated sodality. This
framework is termed Social Tesseracting.
6. In order to adequately formulate Social Tesseracting, contemporary
theorists need to extend “valid” reality definitions based currently
on the endpoint of the geophysical.

In assessing the growing ethological importance of Social
Tesseracting, the following markers demand examination:

a) _Social White-Space_: Just as with the convention of white space in
graphic design, social tesseracts manifest in habituated actions
performed routinely over a substantiated period [think: responding to
smartphone emails during geophysical-based discourse]. Social white
space exists in synthetically mediated consciousness via overlaying
reality clusters. These clusters may exist outside of the geoloaded
end of the Reality-Virtuality Continuum [ie the locatable "real
person"]. Conjunctive or intermediary areas of connectivity mediate
this “primary” reality state [think: Information Shadowing, the
Network Effect and Warnock's Dilemma]. Social white-space is currently
effecting educative goals and is altering engagement within the
workplace.

b) _Immediation_: the instantaneous modification of remote events via
the removal of geo-specific time lag. Immediation highlights the
impact potential of synthetic connectors. Examples of Immediation in
action:

    * The overwhelming social network usage during the 2009 Iranian
Election and corresponding protests.
    * A charity-oriented social network that encourages altruism.
Users synthetically don a digital wristband and donate online to the
corresponding colour coded organisation.

c) _Regenerative Comprehension_: indicated by rapid shifts in the
nature of content creation and absorption. A primary example is
Twitter’s chronologically-reversed tweet reading order acting to
modify awareness. Other examples include:

    * Institutionalised settings validating abbreviated textspeak.
    * Gradual modification of standardised literacy conventions
[think: seamless acceptance of typographical errors and upper and
lower case montaging].
    * Real-time lifestreaming effecting established cognition patterns
[think: Active Narrative Gathering in Social Games]. Aggregated
lifesharing also influences user-generated functionality shifts
[think: communication workarounds].
    * Haptic mobile devices requiring screencentric adaptations.

d) _Process Centering_: Social Tesseractions are marked by fluid,
process-oriented engagement rather than rigid procedural structuring.
Process centering prompts a re-evaluation of data formation and alters
the entrenched importance of institutionalised categorisations. An
emergent example of process centering is Google Wave. Google Wave uses
an algorithmic variation of “operational transformations” [live
concurrent editing] which occur through a process called
transformation:

    * The server transforms the client’s request, resulting in the
client manifesting the same transformed output.
    * The notion of concurrency is invariably important as it mimics
geophysical conversational states.
    * Utilizing the server as a point of relay [when more than one
client's output is involved] assists in providing scalability and
reliability.
    * The playback feature allows the server to present the document
as a stream of operations that have occurred thus far in a particular
wave/state.

Transformation relies on continual modification via process centering.
This accent on process acts to rewire the notion of documents as
statically defined “objects” and [by proxy] any information contained
within. This has enormous implications in regards to such
institutionally-governed categories such as literacy, media, the
professional/amateur divide, narrative, and information construction.

_Social Tesseracting_: Part 3 will expand on these indicators through
examining: _Information Deformation_, _Attribution Modding_, and the
_Decline of Silo Ghettos_.



-- 
Reality Engineer>
Synthetic Environment Strategist>
Game[r + ] Theorist.
::http://unhub.com/netwurker ::



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