[spectre] ACE and DIMEA 2009 - Two Entertainment Computing
conferences merge
Andreas Broeckmann
ab at mikro.in-berlin.de
Wed May 20 12:06:22 CEST 2009
From: "Shika Ismail" <nurrashika at gmail.com>
Date: Wed, 20 May 2009 17:51:03 +0800
Subject: ACE and DIMEA 2009 - Two Entertainment Computing conferences
merge to bring you an even better academic entertainment computing
experience!
Call for Papers & Creative Showcases
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ACE 2009: 5th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2009
(3rd Digital Interactive Media Entertainment and Arts Conference)
Athens, Greece, October 28-30, 2009
<http://www.ace-conf.org/ace2009/>http://www.ace-conf.org/ace2009/
=======================================================================
ACE has become the leading academic forum for dissemination of novel
research results in the area of entertainment computing. This year for
the first time it incorporates DIMEA which has established itself over
the last three years as a strong conference on interactive entertainment
arts. Together the conference forms an exciting new step blending deeply
the latest research in art and technology.
The focus of ACE 2009 is to gather researchers from academia and
industry -researchers who are working in multi-disciplinary areas within
the arts, psychology, computer science, and design- to discuss, present,
and demonstrate their new contributions. The goal of ACE is to stimulate
discussion in the development and advancement of interactive art and
entertainment applications. It, thus, strides to balance several
interdisciplinary areas and seeks representation in all these areas,
including, but not limited to:
Accessibility, Aesthetics, Affective Computing, Ambient Intelligence,
Animation Techniques, Attention, Augmented / Mixed Reality, Avatars
and Virtual Community, Community, Cultural Computing, Digital
Entertainment and Sports, Digital Broadcasting/Podcasting, Digital
Cinema, Elderly Entertainment, Empathy, Entertainment Design Theory,
Human-Robots Interaction, Robotic Love and Affection, Experience
Design, Funology, Graphics Techniques, Interaction Design,
Interactive Computer Graphics, Internet Networking Media, Learning
and Children, Location-Based Entertainment, Metaverse, Mixed Media,
Mobile Entertainment, Multimodal Interaction, Narratives / Digital
Storytelling, New Gaming Audiences, Novel interfaces, Pervasive and
Online Games, Physical Computing, Simplicity, Situativity, Smart
Gadgets and Toys, Social Impact, Social Networking, Sound and Music,
Synesthetic Entertainment, Tangible Interfaces, User Interfaces,
Visual Effects, Virtual Reality
To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:
[Papers Track]
- Full Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 8 pages in ACM format.
- Short Papers:
Original unpublished technical, design, and theory/social impact.
Submissions to this track should not exceed 4 pages in ACM format.
The program committee may also suggest submitted long papers be
resubmitted as short papers.
- Posters:
Breakthroughs in technical research, content design, industry
applications, and entertainment theories/social impact researches
are invited. Submissions to this track should not exceed 2 pages
in ACM format. Format instructions are posted on the website.
All accepted submissions will be published in conference proceedings.
[Creative Showcases] (show cased within three types of spaces:
exhibition space, art gallery and gaming exhibit)
- Technical demos:
prototype demos of advanced entertainment technology
- Games, including, but not limited to, experimental games,
independent games, games for change, video games, commercial games,
casual games, mobile games
- Interactive narrative, interactive drama, alternate reality games,
and interactive fiction
- interactive art installations
- web-based computer entertainment
- digital audio, visual and other sensory art
- Design showcase
One page abstracts of all accepted submissions will be published in
conference proceedings.
Important Dates:
Deadline for Full and Short Papers: June 19, 2009
Deadline for Posters and Creative Showcases: June 19, 2009
Notifications of Acceptance: August 21, 2009
Camera Ready Copy: September 18, 2009
Submissions of papers will be online on our conference website using
Easy Chair, and should follow the ACM Submission Format.
Selected papers will be asked to extend their papers for a Journal
Publication: Special Issue of ACM Computers in Entertainment and
International Journal on Arts and Technology (IJART)
Awards:
Best papers and creative showcases will be selected based on a jury of
well respected pioneers in the field attending the conference. We honor
the authors of these publications by presenting awards including:
Paper award categories: Gold, Silver, and Bronze.
Creative showcase award categories: Gold, Silver, and Bronze.
Organization Committee:
Honorary General Chair
Ryohei Nakatsu
General Co-Chairs
Hirokazu Kato, Michael Haller, Thanos Vasilakos
Program Co-chairs
Bruce Thomas, Yoshifumi Kitamura, Magy Seif El-Nasr
(Local) Organizing Co-chairs
John N. Karigiannis, Konstantinos Giannakis, Adrian David Cheok
Financial Co-Chairs
Ivan Boo
WWW Administrator
Miyuru Dayarathna
Demo Co-Chair
Maki Sugimoto
Art Exhibition Chair
Philippe Pasquier
Publication Chair
Henry Duh
Publicity Chair
Owen Noel Newton Fernando, Shoichi Hasegawa, Anton Nijholt,
Teresa Romao
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