[spectre] Reality Shifting – Part 1: Rezzing @ _Augmentology 1[L]0[L]1_

micha cardenas / azdel slade azdelslade at gmail.com
Mon Nov 16 18:47:15 CET 2009


Reality Shifting – Part 1: Rezzing

“There are many worlds and many realities in our universe. When one
reality, or one world-view is superimposed on another, it is
inevitable that social, economic and cultural problems arise.
Hierarchies of worlds are constructs of a bygone era. Ecologies of
worlds should guide us in considering our future… We can begin by
designing environments that can respond to physical, environmental, or
social needs. Not only the needs of human beings, but also of the
organisms and elements with whom we share the Biosphere.” – fo.am

Rezzing occurs in the space in-between worlds. Rezzing happens in the
moment we switch from one reality to another: where the structure of
synthetic worlds is unveiled. We see these spaces appear gradually –
textures, alpha channels and audio appear in layers. Forms start as
simple grey patterns that morph and evolve via emergent detail. These
patterns resolve as final forms that adhere to in-game physics and
flop into “place”.

Rezzing 1 from azdel slade on Vimeo.

Read the rest @ Augmentology.com:

http://arsvirtuafoundation.org/research/2009/11/14/the-dynamics-of-rezzing-part-1/


-- 
micha cárdenas / azdel slade

Artist/Researcher, Experimental Game Lab, http://experimentalgamelab.net
Calit2 Researcher, http://bang.calit2.net

blog: http://transreal.org



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