[spectre] (fwd) ISMAR2010

Andreas Broeckmann ab at mikro.in-berlin.de
Wed Apr 14 23:42:13 CEST 2010


>From: Julian Stadon <julianstadon at hotmail.com>
>To: <czegledy at interlog.com>
>Subject:  ISMAR2010
>Date: Tue, 6 Apr 2010 07:14:48 +0000
<http://www.ismar10.org/index.php/AMH_CFP>

>http://www.ismar10.org/index.php/AMH_CFP
>
>Call for Participation
>
>The 2010 ISMAR Arts, Media and Humanities chairs invite artists, 
>scholars, media practitioners, who can shed new light on emerging 
>new relations within the future of Mixed and Augmented Reality. We 
>would welcome musings, probings, discourses, insights, and 
>imaginations to be presented in Seoul Korea October 13-16, 2010 in 
>the form of long and short papers, art installations, panels, 
>workshops or tutorials.
>This theme of this year's ISMAR conference is "Borderless" sparked 
>by the convergence of Mixed and Augmented Reality, ubiquitous 
>technology and global connectivity. In the rapidly emerging 
>application of Mixed and Augmented Reality, how do we make sense of 
>time and space now?
>With no clear-cut boundary between what is natural and artificial, 
>we are faced with ambiguity, transience, and contingency. How will 
>melting the boundaries between real, virtual and imaginary realities 
>transform our world?
>
>Topics and Themes
>
>The scope of the conference includes, but is not limited to, the 
>following major topics:
>
>Case studies, deployment and evaluation of AR in the context of art 
>installations, performance, cultural heritage or multimedia literacy,
>Explorations of interaction and interactivity for AR/MR installation 
>performance or humanities,
>The applications of performance studies perspectives to AR and MR 
>technologies and applications, including such themes as liveness, 
>performativity, ritual, mediation, and presence.
>Discussion of interdisciplinary, trans-disciplinary collaboration 
>for AR/MR experience design,
>Studies of the creation, design and production of AR/MR applications 
>for storytelling and dramatization in museums and other historic 
>sites.
>Augmented Reality/Mixed Reality Tools, Librairies, Framework 
>developed by artists for artists or by humanists for humanists,
>The application of media studies and media theory to the technology 
>and practice of AR/MR,
>AR mobile artistic and media practice,
>Social media, tactical media and AR/MR,
>Transhumanism, post-humanism, and AR/MR,
>Ecological interventions,
>Critical design and new approaches to future products and services 
>using/based on AR/MR,
>AR/MR in game, toys, advertising and marketing,
>Web based AR/MR applications
>
>
>
>Submission Categories
>
>The program proposes the following submission categories:
>
>Long papers and posters,
>Art Installations and Showcases,
>Panels,
>Tutorials and Workshops.
>
>For each discipline, the program will address different goals.
>
>The Art program is looking for notable artists that have stretched 
>the boundaries of expression with the use of Mixed and Augmented 
>Reality. The creative interaction between real, virtual and the 
>imaginary realities to create provoking experiences are highly 
>encouraged. Written papers and posters are to include position 
>statement with notes and images on approach, implementation and the 
>technology used. showcases and art installations will be mounted to 
>support physical entries.
>The Media program will be accepting submissions from media 
>practitioners who have stretched the boundaries of the creative 
>impact of Mixed and Augmented Reality. This venue seeks innovative 
>uses of creative techniques for communication and entertainment to 
>enhance the experience of MR/AR through novel applications of 
>head-mounted, embedded projection, or mobile displays. Submissions 
>may include new tools, conventions or taxonomies for developing 
>these new media.
>The Humanities program will be accepting academic submissions that 
>relate to Mixed and Augmented Reality content that allows for 
>innovative analytical, critical or speculative approaches to reflect 
>the study of the human condition and digital media.



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