[spectre] Videogame appropriation in contemporary art: Pong.
marc garrett
marc.garrett at furtherfield.org
Mon Nov 22 23:57:57 CET 2010
Sorry for any cross posting...
Videogame appropriation in contemporary art: Pong. By Mathias Jansson.
http://www.furtherfield.org/displayreview.php?review_id=415
Classic video games such as Pong, Tetris, Space Invaders, Pac Man and
Super Mario have inspired many artists in their work, and influenced a
whole generation. In a series of articles, we will look at some classic
games and give examples of how they have been used in art and what
impact they have made on the art scene. First out is PONG.
Mathias Jansson is a Swedish art critic and Game Art researcher. He
writes about New Media Art and Game Art for blogs and magazines such as
www.gamescenes.org and DigiMag (http://www.digicult.it/digimag/). During
the last year Jansson has written a series of interviews, with the
pioneers of Game Art and currently working on a sequel with artists,
critics, curators, gallery owners operating in the field of Game Art.
www.janssonswebb.se/gameart
————>
Other Info:
A living - breathing - thriving networked neighbourhood - proud of free
culture - claiming it with others ;)
http://identi.ca/furtherfield
http://twitter.com/furtherfield
Other reviews,articles,interviews
http://www.furtherfield.org/reviews.php
Furtherfield – online arts community, platforms for creating, viewing,
discussing and learning about experimental practices at the
intersections of art, technology and social change.
http://www.furtherfield.org
HTTP Gallery – physical media arts Gallery (London).
http://www.http.uk.net
Netbehaviour - Networked Artists List Community.
http://www.netbehaviour.org
More information about the SPECTRE
mailing list