[spectre] Call - ACE 2011: 8th Advances in Computer Entertainment Technology Conference

Andreas Broeckmann ab at dortmunder-u.de
Tue Feb 1 13:12:48 CET 2011


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ACE 2011: 8th Advances in Computer Entertainment Technology Conference

Lisbon, Portugal 8-11 November, 2011

<http://www.ace2011.org/>http://www.ace2011.org/
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As it reaches it's 8th edition, ACE has become 
the leading scientific forum for dissemination of 
cutting-edge research results in the area of 
entertainment computing. Interactive 
entertainment is one of the most vibrant areas of 
interest in modern society and is amongst the 
fastest growing industries in the world. ACE 2011 
will bring together leading researchers and 
practitioners from academia and industry to 
present their innovative work and discuss all 
aspects and challenges of interactive 
entertainment technology, in a cool and 
stimulating environment.

ACE is by nature a multi-disciplinary conference, 
therefore attracting people across a wide 
spectrum of interests and disciplines including 
computer science, design, arts, sociology, 
anthropology, psychology, and marketing. The main 
goal of ACE is to stimulate discussion in the 
development of new and compelling entertainment 
computing and interactive art concepts and 
applications. All ACE participants are encouraged 
to present work they believe will shape the 
future, going beyond the established paradigms, 
and focusing on all areas related to interactive 
entertainment including:


Accessibility
Aesthetics
Affective Computing
Ambient Intelligence
Animation Techniques
Attentive technology
Augmented and Mixed Reality
Avatars and Autonomous Characters
Cross-media Entertainment
Cultural Computing
Digital Broadcasting/Podcasting
Digital Cinema
Digital Entertainment
Elderly Entertainment
Empathy
Entertainment Design Theory
Experience Design
Funology
Game Production
Game Programming
Game Design
Human-Robots Interaction
Interaction Design
Interactive Computer Graphics
Learning and Children
Location-Based Entertainment
Metaverse Worlds
Mobile and Ubiquitous Entertainment
Multimodal Interaction
Museum Applications
Digital Narratives and Interactive Storytelling
New Gaming Audiences
Novel Interfaces
Pervasive and Online Games
Physical Computing
Robotic Love and Affection
Smart Gadgets and Toys
Social Impact
Social Networking
Sound and Music Design
Special Effects
Synesthetic Entertainment
Tangible Interfaces
Usability and Playability
User-Centred Design
Virtual Reality
Visual Arts


To encourage presentation of such 
multi-disciplinary work, we invite submissions 
that fall into the following tracks:

- Papers
- Posters
- Creative Showcase and Interactive Art
- Workshops
- Panels & Tutorials
- Game Competition

Authors of selected papers will be asked to 
extend their submission for a Journal Publication 
in a Special Issue of ACM Computers in 
Entertainment.

=================================================================Important 
dates

Deadline for Paper submission: June 1, 2011
Deadlines for Posters, Creative Showcase, 
Interactive Art, Workshops, Panels, Tutorials, 
and Game Competition will be announced soon.

Conference: November 8-11, 2011

=================================================================
Organization Committee

General Chairs
Teresa Romão - FCT/UNL, Portugal
Nuno Correia - FCT/UNL, Portugal
Masahiko Inami - Keio University, Japan

Program Chairs
Hirokasu Kato - Nara Institute of Science and Technology, Japan
Rui Prada - Instituto Superior Técnico and INESC-ID, Portugal
Tsutomu Terada - Kobe University, Japan

ACE Steering Committee
Adrian David Cheok - Keio University, Japan & NUS, Singapore
Hiroshi Ishii - MIT Media Lab, USA
Hirokazu Kato - Nara Institute of Science and Technology, Japan



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