[spectre] Moving forest strategy workshops in London
shu lea cheang
shulea at earthlink.net
Tue Nov 22 12:24:07 CET 2011
How Can A Forest Move
Strategy workshops - Fri 9th, , Sat 10th and Mon 12th December
Furtherfield Gallery, McKenzie Pavilion
Finsbury Park, London N4 2NQ. Open 11:00 - 16:00
Part of Moving Forest London2012 development workshops
Nov 26 to December 13, 2011
All events are free but space is limited.
Booking essential. Please RSVP
now at movingforest.net
Friday 9th Dec, 2011 11:00 to 16:00
Isaac Marrero-Guillamón - The Militant city
Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
The Olympic mega-event is akin to Rancière's
'order of the police'. It regulates what is
visible and invisible, sayable and unsayable,
thinkable and unthinkable; it distributes
individuals and groups in positions of ruler or
ruled." Join Isaac Marrero-Guillamón, researcher
for The Militant City
http://themilitantcity.wordpress.com/, in a
discussion and workshop on exploring the role of
art in relation to the Olympics, its legal
architecture, and its elevation to a 'state of
exception'. Bring projects, ideas, stories and
prepare for battle over the control of language,
sign, transmission and public space.
Sat 10th Dec, 2011 11:00 to 16:00
Rachel Baker and Kayle Brandon - The Witches and 3-Keys
Furtherfield Gallery, McKenzie Pavilion, Finsbury Park, London N4 2NQ
Rachel Baker and Kayle Brandon jointly lead this
day of prophecy, prediction and mobilization
strategies for mapping the Moving Forest onto the
London Olympics; tuning in the camouflaged
branches to the contemporary mood of economic
chaos and revolt.
Rachel Baker - Witches, Prophecy and Prediction
The story of Macbeth began with a witches
prophesy and ended in murder and revolt. Did the
witches predict a future already seen or did they
merely plant some well-placed psychological seeds
to trigger a self-fulfilling prophesy? In doing
so were they able to influence reality? What
prior information did they need to have? Is it
the magical, spectral appearance of the witch
that lends the prophesy its power, or their
insertion into everyday life? [what will
happen?- discussion, workshop?- what will be the
experience/outcome?]
Kayle Brandon- 3-Keys
The three witches' prophecy and their tools and
techniques of divination are deployed to make a
card game called the 3-keys. Illuminating
insurgent mobilisation strategies, the game will
map the key relational powers within the Olympic
game, matching/twinning them with the essential
Macbeth elemental and physical conditions.
Discussion will surround further oracle,
divination tools and techniques that enable one's
actions to be fated or influenced by these
processes.
Monday 12th Dec, 2011, 18:00 to 21:00
The Laboratory of Insurrectionary Imagination presents:
TREE THOUGHTS: Strategies of artivisme and permaculture, a taster
Furtherfield at SPACE MediaLab_, 129-131 Mare
Street, London E8 3RH, 020 8525 4330
This workshop is a taster to methodologies that
merge ecological design models of Permaculture
with forms of creative resistance. Permaculture
mimics the patterns of living systems and applies
them to human designs, these whole system
thinking tools will be applied to strategies for
developing creative actions. The workshop is
suitable for artists and activists of all sorts
and with any kind of experience and aims to give
a feel of how it might be to "think like a
forest".
About Moving Forest strategy workshops
The workshops are in preparation for a
performance of Moving Forest, first presented at
Transmediale.08 in Berlin, during London Olympics
2012 by AKA the Castle in partnership with MA
Interactive Media & Centre for Cultural Studies
at Goldsmiths, University of London,
Furtherfield, Space, MzTEK, Digital Programmes
and Victoria and Albert Museum.
A 12 hour, five act, visual, sonic, digital,
electronic and urban performance collectively
realized by AKA the Castle, a temporal
performance troupe bringing together visual
artists, writers, soundists, silk threaders,
codedecoders, macromikro, boombox mass, mobile
agents, wifi fielders and urbanites. 12 hours of
sonic, coded action map an imaginary Castle and
camouflage forest revolt onto a given modern day
metropolis.
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