[spectre] (fwd) ISEA2015 - CALL FOR PROPOSALS - ARTWORKS
Andreas Broeckmann
ab at mikro.in-berlin.de
Thu Jul 10 18:12:53 CEST 2014
Betreff: <nettime-ann> ISEA2015 - CALL FOR PROPOSALS - ARTWORKS
Datum: Wed, 9 Jul 2014 11:27:31 -0700
Von: Kate Armstrong <kate at katearmstrong.com>
ISEA2015 - CALL FOR PROPOSALS - ARTWORKS
This is the ISEA2015 call for artworks and performances. Additional CFPs
for papers, notes, short papers/posters and panels, workshops and
tutorials, can be found at http://isea2015.org/
The 21st International Symposium on Electronic Art invites proposals. We
ask that you consider the ISEA2015 theme of Disruption
http://isea2015.org/about/theme/
Submissions may take the Symposium sub-themes into consideration or may
think beyond them under the overarching theme of disruption.
The International Symposium on Electronic Art (ISEA) will be held in
Vancouver, Canada August 10 - 14, 2015.
ISEA is one of the world’s most important international academic
arts/technology events for the interdisciplinary discussion and showcase
of creative productions applying new technologies in art for
interactive, electronic and digital media. It’s an event that annually
brings together artists, academics, scientists, and designers. The
symposium consists of a peer reviewed conference and a wide-ranging
program of artistic activity including partner events such as
residencies, screenings, and performances.
SUBMISSIONS
We are looking for a broad range of works that respond to the ISEA2015
theme, including but not limited to site-specific work, interactive
projects, online works, performances, screenings, installations, visual
art, electronic literature, works that engage with public space,
photography, media art, interdisciplinary projects, music and video.
There will be a gallery exhibition as well as works that engage with
other sites in and around the downtown Woodward’s main campus and
elsewhere in Vancouver.
The ISEA2015 committee encourages individual artists and/or creative
teams to conceptualize and scale their projects with budget
considerations in mind. ISEA2015 will consult with selected artists
around grants and funding applications.
Important dates:
Deadline for submissions: August 10, 2014
Projected Date of Notification of Acceptance: September 15, 2014
THEME
ISEA2015’s theme of DISRUPTION invites a conversation about the
aesthetics of change, renewal, and game-changing paradigms. We look to
raw bursts of energy, reconciliation, error, and the destructive and
creative forces of the new. Disruption contains both blue sky and black
smoke. When we speak of radical emergence we must also address things
left behind. Disruption is both incremental and monumental.
In practices ranging from hacking and detournement to inversions of
place, time, and intention, creative work across disciplines constantly
finds ways to rethink or reconsider form, function, context, body,
network, and culture. Artists push, shape, break; designers reinvent and
overturn; scientists challenge, disprove and re-state; technologists
hack and subvert to rebuild.
Disruption and rupture are fundamental to digital aesthetics.
Instantiations of the digital realm continue to proliferate in
contemporary culture, allowing us to observe ever-broader consequences
of these effects and the aesthetic, functional, social and political
possibilities that arise from them.
Within this theme, we want to investigate trends in digital and internet
aesthetics and revive exchange across disciplines, We hope to broaden
the spheres in which disruptive aesthetics can be explored, crossing
into the worlds of science, technology, design, visual art, contemporary
and media art, innovation, performance, and sound.
To elaborate on this general theme we have established the following
sub-themes:
RESIDUE
Increasingly, culture operates based on a sophisticated, invisible layer
of data that may or may not relate to the physical world, and which
leaves a “worldly residue” behind as machines alter our lived
experience. These effects go to a wide variety of real world impacts. In
addition there is a growing appreciation in the mainstream for the
partial, procedural aesthetics produced by internet culture, from
animated .gifs, RGB palettes, filters, to cats, unicorns, hair smiles
and ugly selfies. What are the current effects of how the physical and
the digital are entwined and what are the implications for the future?
What does this blending of spheres mean for politics, aesthetics and the
social world?
GENERATIVE ART
From strictly autonomous systems that generate complete work to tools
for computer assisted creativity, artists and designers have been
exploring generative frameworks for decades. In our increasingly
computerized world, fronting a tsunami of data, we see an
ever-increasing role for generative systems that operationalize
autonomous behaviours that are algorithmically determined. We invite
work that reflects on human and machine autonomy, aesthetics, and roles.
How can we build on ideas of disruption in the framework of generative
systems, processes, art and music?
GLITCH
By definition a glitch is small: a transient, short-lived fault that
creates disturbance in a system. And yet the effects of a glitch can be
monumental: on an aesthetic level a glitch can completely elide the
readability of an image; in an airplane a glitch can cause total systems
failure leading to catastrophe. One can find glitches in anything: in
complex processes, in our images, bodies and lived experiences. A glitch
is unstable, something slippery that is hard to find and harder to fix.
Glitch is a ping from the system that makes itself visible. While glitch
has a history it continues to appear in the contemporary practices of
many artists. How can we explore glitch in the frame of cataclysmic, raw
disruption? What is the scale of glitch now?
BODY, EMBODY + PERFORM
Our own bodies form lenses of experience, perception, cognition and
disruption. How can we exploit the body itself in renegotiating physical
habit, cultural experience and embodied texts in the context of embodied
innovation, and disruptive technology through the lens of embodiment?
What are the key drivers of innovation as it is situated within and upon
the body and what are the consequences - social, political, biological,
creative, performative, in cyborgs and in fashion? How can we see
movement as a driver of knowledge and innovation? What is physical
movement now?
PROTOTYPE + DIY
We are in the midst of a revolution driven by DIY culture and
participatory cultures of making. These cultures are knit together by
networked technology and driven by increasingly available and
ever-smaller and more powerful components in the internet of things.
Hacking as in: DIY, physical computing, drones, robots, sensor networks,
body-hacking, biofeedback, responsive systems, hacking as a
determinant in political and aesthetic strategies, the critical making
movement, 3D printing and rapid prototyping all have a place in this
framework. While applied, these technological processes fluctuate in a
speculative and creative space.
NEW TEXT
Text reveals language in code, poetics and discourse. How can text,
code, and practices in electronic literature be explored in the frame of
disruptive change? How do defamiliarization and rupture cross from
literature into other spheres? Using text and code, how can we
investigate contemporary aesthetics at this moment within bookforms,
narrative, electronic, or generative literature? What are the
possibilities of creation and destruction using the medium of code and
the function of the literary in today’s culture?
SCIENCE + INTERDISCIPLINARITY
Science informs art as art problematizes science. How have disruptive
models from other fields created effects for science in areas like
citizen science, biology, social culture, fashion, mutation, performance
and ecology? How do scientific discourses and metaphors integrate and
interfere with other disciplines such as architecture, politics and
urbanism?
SOCIAL SPACES: DESIGN, ARCHITECTURE + CITIES
Our social spaces are the backdrops of everyday experience in
contemporary design, urban architectures and cityscapes. We are knit
together within the complex framework of our cities, through
technological and social networks, patterns of habit and use and by our
interactions with objects and people both near to us and half a globe
away. Our lives are more entwined than ever, but the networks that hold
us together can become fragile. When networks govern both global trade
and our relationships with our thermostats, where is the tension between
innovation and disruption?
Submissions may take the Symposium sub-themes into consideration or may
think beyond them under the overarching theme of DISRUPTION.
SUBMISSIONS
We are looking for a broad range of works that respond to these themes,
including but not limited to site-specific work, interactive projects,
online works, performances, screenings, installations, visual art,
electronic literature, works that engage with public space, photography,
media art, interdisciplinary projects, and video. There will be a
gallery exhibition as well as works that engage with other sites in and
around the Woodward’s main campus and elsewhere in Vancouver.
The ISEA2015 committee encourages individual artists and/or creative
teams to conceptualize and scale their projects with budget
considerations in mind. ISEA2015 will consult with selected artists
around grants and funding applications.
To submit work, please send the following by email to
isea2015-art at sfu.ca. These elements must be compiled into a single PDF.
Brief project description (200 words)
Thematic statement
1 - 2 images
If submitting a video, send a link to the vimeo
Artist bio or CV
Proposed budget
Technical and logistic requirements
TIMELINE:
Deadline for submissions: August 10, 2014
Projected Date of Notification of Acceptance: September 15, 2014
ISEA INTERNATIONAL
The series of ISEA symposia is coordinated by ISEA International.
Founded in the Netherlands in 1990, ISEA International (formerly
Inter-Society for the Electronic Arts) is an international non-profit
organization fostering interdisciplinary academic discourse and exchange
among culturally diverse organizations and individuals working with art,
science and technology.
ISEA International Headquarters is supported by the University of
Brighton (UK).
--
Kate Armstrong
Director, Social + Interactive Media (SIM) Centre
Emily Carr University of Art and Design
Artistic Director, ISEA2015
http://www.simcentre.ca
http://www.katearmstrong.com
twitter: http://twitter.com/#!/kate_armstrong
mobile: (604) 788-2309
More information about the SPECTRE
mailing list