[spectre] Digimag Journal 78: Overworlds and New Narratives - Out Now

Marco Mancuso mk.digicult at gmail.com
Tue May 29 13:11:42 CEST 2018


DIGIMAG 78 / SPRING 2018
OVERWORLDS AND NEW NARRATIVES
http://digicult.it/digimag-journal


Contributions by: Alice Smits, Andreco, Anna Gorchakovskaya, Chiara
Scarpitti, Ioana Mischie, John Patrick Ayson, Leonardo Caffo,
Semiconductor, Vanina Saracino, Viola Arduini

Available as free
PDF: http://www.digicult.it/wp-content/uploads/digimag77.pdf
EPUB: http://www.digicult.it/wp-content/uploads/digimag77.epub
MOBI: http://www.digicult.it/wp-content/uploads/digimag77.mobi
ISSUU: https://issuu.com/digicultlibrary/docs/digimag77
PRINT ON DEMAND: https://www.peecho.com/print/en/413121

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Nowadays digital writing has become an important topic within the
humanities field so that a closer attention to issues like aesthetic
autonomy, theoretic models and practices, especially within the media arts
and culture context is demanded.

At the base of so-called digital literature are not only the possibilities
offered today by the use of computers and other software/multimedia tools,
but also different approaches to the literary object, in terms of structure
and practice, from both the creative and the receptive point of view, which
interlink – but not coincide - with the increased importance of media
technologies.

Digital writing is part of a much broader discourse, which underlies the
different ways in which technologies and networks are irreversibly
influencing narrative methods. Specifically, storytelling is getting more
immersive and participative, in the sense that audience is engaged in a
more interactive way and the environment is evolving into a more complex
transmedia scenario. Recent are the experiments on Google Chrome by Aaron
Koblin and Chris Milk for the Google Arts & Culture, opening up new
investigation approaches on a collective, interactive, real-time narrative
applied to gaming, to video-clips and films on network platforms. Other
examples are the multimedia storytelling experiments by Blast Theory, a
unique mix of play, performance, filmmaking, where the spatial and temporal
boundaries between real and virtual become narrative elements, reshaped by
technology.

Additionally, virtual and augmented reality technologies are enhancing the
narrative space and perhaps radically changing the boundaries between
storytelling and communication, as well as the ones between the
architectural construction of new worlds and the use of new image recording
technologies. Drones, robots, laser scanning techniques, 360 ° video
systems, binaural sound systems allow nowadays the saturation of the
audience’s sensory environment. Therefore, our perceptual field is
increasingly overwhelmed, with unimaginable consequences not only from in
terms of entertainment experience, but also from a marketing, geo-location
and viral communication point of view.

Arts and in particular media art is urged then to question itself about new
possible aesthetical and emotional consequences, as well as about its
impact on the social, political and cultural environment.

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Curated, designed and published by
Marco Mancuso and Silvia Bertolotti

Digital publishing developer
Loretta Borrelli




<http://www.digicult.it/digimag>
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