[spectre] New podcast: Irish artist John Gerrard talks about his initial fascination with 3D and his particular way of understanding simulation

Radio Web MACBA rwm2008 at gmail.com
Wed Jun 5 11:34:44 CEST 2019

*New podcast:* Irish artist John Gerrard
<https://rwm.macba.cat/en/sonia/john-gerrard/capsula> talks about his
initial fascination with 3D scanners and about how they led him to develop
his current practice, about his conception of time in art, and a particular
way of understanding simulation: somewhere between contemplation and the
critical gaze.

Link: https://rwm.macba.cat/en/sonia/john-gerrard/capsula

Although he initially trained as an artist at the Ruskin School of Drawing
and Fine Art, Oxford University, John Gerrard soon broke away from
traditional methods and forms of representation. Decades later, the work of
Gerrard and his team of specialists is only tangentially related to
portraiture, landscape, and representation. His three-dimensional
simulations, meticulously orchestrated in video game engines, recreate
hybrid worlds that are part real, part fiction, depict inaccessible places,
and draw attention to power relations and invisible macroeconomic
processes. At the same time, they challenge the temporal and narrative
codes of conventional film and video art. Software created to generate
impossible scenes, which unfold on a time scale (months, years) that
elevates them to the category of the unfathomable.

*This podcast is part of Re-Imagine Europe, co-funded by the Creative
Europe programme of the European Union.Library music produced by Roc
Jiménez de Cisneros and Stephen Sharp at Ina GRM (Paris). Produced by
Antonio Gagliano. Produced by Roc Jiménez de Cisneros.*

*01:55* Modeling worlds, modeling power
*12:11* Early relations to technology
*18:56* Photography, sculpture, 3D scans
*24:38* Simulation
*27:20* Audience response, public domain
*35:02* Speed, pace
*41:04* And time

*E/N/J/O/Y <https://rwm.macba.cat/en/sonia/john-gerrard/capsula>*
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