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<p><big><b><font face="Helvetica, Arial, sans-serif">Solid
Interfaces & Urban Games: Digital Games in the Public
Space. Call for Projects</font></b></big></p>
<p><font face="Helvetica, Arial, sans-serif">Open Call for project
proposals to be developed during a production workshop for the
creation of video games related to public space and the city as
an interface (July 1-7, 2013) in Medialab-Prado (Madrid, Spain).</font></p>
<p><font face="Helvetica, Arial, sans-serif">During seven days of
intensive work, ideas will be tested and prototypes developed by
working with partners and technical assistants.</font></p>
<p><font face="Helvetica, Arial, sans-serif">Deadline: May 31, 2013.<br>
</font></p>
<p><font face="Helvetica, Arial, sans-serif">More information and
submissions: <a moz-do-not-send="true"
class="moz-txt-link-freetext"
href="http://medialab-prado.es/article/convocatoria_interfaces_solidas">http://medialab-prado.es/article/convocatoria_interfaces_solidas</a><br>
</font></p>
<p><font face="Helvetica, Arial, sans-serif"><br>
<u>Framework</u></font></p>
<p><font face="Helvetica, Arial, sans-serif">In recent years, the
video game experience has outgrown TV screens, game consoles and
laptops, becoming increasingly ubiquitous. The availability of
mobile devices, tablets, sensors, geolocation services,
augmented realities and media facades has allowed the
development of new game ideas experimentally and as a prototype.
At the forefront of these game forms, which take place in some
cases without the screen as an interface, is the interaction
with other users and with the environment.</font></p>
<p><font face="Helvetica, Arial, sans-serif">Moreover, commercial
controllers like Wiimote or Kinect have popularized the idea of
the game away from the traditional game controller, transforming
the game into a complete physical experience. </font></p>
<p><font face="Helvetica, Arial, sans-serif">This workshop proposes
to think about games in the public space as an opportunity to
generate other uses of the city and connections among its
citizens.</font></p>
<p><font face="Helvetica, Arial, sans-serif"> </font></p>
<p><u><font face="Helvetica, Arial, sans-serif">Lines of Work</font></u></p>
<p><font face="Helvetica, Arial, sans-serif">The selection will
consider ideas and projects that are already taking place and
address one of the following elements:<br>
</font></p>
<p><font face="Helvetica, Arial, sans-serif">· The use of urban
furniture as an interface for the game<br>
· Media Façade<br>
· Non-random Games<br>
· Interaction with the space<br>
· Place specific<br>
· Networked City <br>
</font></p>
<font face="Helvetica, Arial, sans-serif"><br>
</font>
<p><u><font face="Helvetica, Arial, sans-serif">Methodology</font></u></p>
<p><font face="Helvetica, Arial, sans-serif">A maximum of 4 projects
will be selected and developed collaboratively in this intensive
workshop with the support of tutors, technical assistants and
partners.</font></p>
<p><font face="Helvetica, Arial, sans-serif">Once projects are
selected, there will be an open call for collaborators, who will
be fairly selected by the organization and the project
promoters. </font></p>
<p><font face="Helvetica, Arial, sans-serif">Open Call for
collaborators. June 6 - 30, 2013</font><br>
</p>
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