<html><head><meta http-equiv="Content-Type" content="text/html charset=utf-8"></head><body style="word-wrap: break-word; -webkit-nbsp-mode: space; -webkit-line-break: after-white-space;" class=""><font face="Gill Sans" class="">6th EAI International Conference: ArtsIT, Interactivity & Game Creation<br class="">Colocated conference <a href="http://designlearninginnovation.org/2017/show/home" class="">DLI 2017</a><br class="">OCTOBER 30–31, 2017 | HERAKLION, CRETE, GREECE</font><div class=""><font face="Gill Sans" class=""><br class=""></font><div class=""><font face="Gill Sans" class=""><a href="http://artsit.org/2017/show/home" class="">http://artsit.org/2017/show/home</a></font></div><div class=""><font face="Gill Sans" class=""><br class="">ArtsIT, Interactivity & Game Creation 2017 is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to arts in their works. Since 2009 the event has become a leading scientific forum for dissemination of cutting-edge research results in the area of Arts, Design & Technology – now extended to include the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality etc) and Game Creation (e.g. Serious Games, Gamification, Leisure Gaming, GamePlay, etc.).<br class=""><br class=""><b class="">Deadlines</b><br class="">Full Paper Submission deadline<br class="">May 31, 2017<br class="">Notification and Registration opens<br class="">June 30, 2017<br class="">Camera-ready deadline<br class="">July 30, 2017<br class="">Conference Date<br class="">October 30 - 31, 2017<br class=""><br class="">The call for papers is aimed at people across a wide spectrum of interests and disciplines:<br class=""><br class=""></font><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Games, Interactivity,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Virtual Reality and Augmented Reality,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Gamification,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Interactive Art (innovative interactive installations)<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Augmented Performing Arts (innovative performances and shows enhanced by ICT technologies), Augmented Reality applications in art and design.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Information visualization,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Big Data,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Applications and interfaces for Mobile Devices,<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Virtual worlds, Metaverse, Avatars and Presence.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Multimedia Image Processing, Digital Photography.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Audio Art, Sound Design.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• New Media Technologies<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Corporeal Art/Design Systems (sensors, wearable computing, motion tracking etc.) Generative/Aleatoric Systems.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Media Archeology.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Virtual Museums and Curatorial Practices.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Theoretical Studies and research output that resides at the intersection of the fields of art, design and technology.<br class=""></font></div><font face="Gill Sans" class=""><div class=""><font face="Gill Sans" class=""><br class=""></font></div><b class="">HIGHLIGHTS</b><br class=""><br class=""></font><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• The event is endorsed by the European Alliance for Innovation, a leading community-based organisation devoted to the advancement of innovation in the field of ICT.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• "Proceedings are submitted for inclusion to the leading indexing services: EI, ISI Thomson's Scientific and Technical Proceedings at Web of Science, Scopus, CrossRef, Google Scholar, DBLP, as well as EAI's own EU Digital Library (EUDL)."<br class=""></font></div><div class=""><font face="Gill Sans" class=""><span class="Apple-tab-span" style="white-space:pre"> </span>• Accepted Authors will be invited to submit an extended version of their work to Special Issue in EAI Endorsed Transactions on Creative Technologies.<br class=""></font></div><div class=""><font face="Gill Sans" class=""><br class=""></font></div><font face="Gill Sans" class=""><b class="">PAPER SUBMISSION</b><br class=""><br class="">Papers should be submitted via Confy system. Please follow instructions on <a href="http://artsit.org/2017/show/initial-submission" class="">initial submission</a> and in <a href="http://artsit.org/2017/show/authors-kit" class="">author's kit</a> when submitting your paper:</font></div><div class=""><font face="Gill Sans" class=""><br class=""></font></div><div class=""><font face="Gill Sans" class=""> </font><font face="Gill Sans" class=""><br class=""><br class=""></font><div class=""><font face="Gill Sans" class="">====<br class="">Paul Brown<br class=""><a href="http://www.paul-brown.com" class="">http://www.paul-brown.com</a> == <a href="http://www.brown-and-son.com" class="">http://www.brown-and-son.com</a><br class="">UK Mobile +44 (0)794 104 8228<br class="">Skype paul-g-brown<br class="">====<br class="">Honorary Visiting Professor - Sussex University<br class=""><a href="http://www.cogs.susx.ac.uk/ccnr/research/creativity.html" class="">http://www.cogs.susx.ac.uk/ccnr/research/creativity.html</a><br class="">====<br class=""></font></div><br class=""></div></div></body></html>