<div dir="ltr"><div class="gmail_quote"><div dir="ltr"><p id="m_186666079417547353gmail-docs-internal-guid-be290eab-cc62-284c-8606-87217212cffc" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;background-color:transparent">apologies for the cross-post!</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;background-color:transparent"><br></span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;background-color:transparent">Regards,</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;background-color:transparent"></span><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;background-color:transparent">Menotti</span></p><b style="font-weight:normal"><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><br></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt">* * *</p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;background-color:transparent"><br></span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:700;text-decoration:none;vertical-align:baseline;background-color:transparent">UNFOLDING IMAGES – VR, Volumetric Filmmaking and Spatial Control</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">7th Besides the Screen International Conference</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">Federal University of Espirito Santo, Brazil, 31 May to 2 June 2017</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent"><font color="#000000">Deadline for proposals: 24th March 2017</font></span></p><font color="#000000"></font><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">Once again, virtual reality is a technology to come. The recent popularisation of immersive displays has revamped the interest on the possibilities of this subject. Alongside came the growth of other forms of volumetric image capture and exhibition, such as 3-D scanning and 360o video. These systems, many of them created to enable computer sensing, are now informing other observers. The way they have been deployed in fields from social media to heritage preservation and prosthetic medicine indicate their broad impact on emerging spatial ontologies.</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">The next Besides the Screen conference means to frame these growing trends in volumetric imaging in the long history intertwining geography and optics. Departing from cinema, the event seeks to explore how space and image have shaped one another across different media and cultural systems, tracing the power relations that cause topological subjectivities to emerge.</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">We invite proposals of papers, workshops, performances, screenings, artist presentations, and experimental projects that address, explore, and subvert topics such as:</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent"><br></span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent"></span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- the past, present, and future of VR technologies</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- 360o and immersive filmmaking in different genres</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- bodily affects and proprioception within virtual environments</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- multi-camera stitching aesthetics</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- visual effects / in-frame spatial compositing, both digital and analog</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- 3-D animation and synthetic spaces</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- moving images resulting from 3-D scanning, photogrammetry, and structured light capture</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- developments in computer vision and depth perception</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- real-time cartography as control interfaces</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- responses from the media and data industries to new image technologies</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- early stereoscopic, anamorphic, and panoramic devices</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- event cinema, site-specific projections, and pop-up screenings</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- cleavages and continuities between architecture and the moving image</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- moving image installations and performances</span></p><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">- etc</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">To submit a project, please send an abstract (~250 words) and a short biographical note (~150 words) to the address <a href="mailto:besidesthescreen@gmail.com" target="_blank">besidesthescreen@gmail.com</a>, with the subject SUBMISSION: BESIDES THE SCREEN 2017. Please include links for demos / previews of any video, performance, or installation submission. The deadline is 20th March 2017.</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">* * *</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">Besides the Screen is an international research network on the subject of experimental audiovisual media. It aims to reconfigure the field of screen studies by refocusing it on the seemingly secondary objects, processes, and practices that exist within cinema. Besides the Screen also means to promote an open and horizontal academic environment, favouring practice-based approaches to research and artist collaborations. More info can be found at <a href="http://besidesthescreen.com" target="_blank">besidesthescreen.com</a>.</span></p><br><p style="line-height:1.38;margin-top:0pt;margin-bottom:0pt" dir="ltr"><span style="color:rgb(0,0,0);font-family:arial;font-style:normal;font-variant:normal;font-weight:400;text-decoration:none;vertical-align:baseline;background-color:transparent">The 2017 Besides the Screen conference is supported by FAPES, CNPq, SECULT-ES, De Montfort University, King’s College London, and UFES.</span></p><br></b></div>
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