<div dir="ltr"><div><span style="font-family:georgia,serif"><b>New podcast: Matthew Fuller talks about sleep, procedural imperialism, big data,
post-humanity, and what he calls “denial of service attacks on people’s
brains”. <br></b><br><a href="http://rwm.macba.cat/en/sonia/matthew-fuller-main/capsula">Link: http://rwm.macba.cat/en/sonia/matthew-fuller-main/capsula</a><br><br>Matthew Fuller is an author and Professor of Digital Media at the Centre
for Cultural Studies, Goldsmiths College, London. He works in the
fields of media theory, software studies, critical theory, and
contemporary fiction.<br><br>In this podcast, Fuller begins with a
detailed analysis of the notion of scale, not only in an abstract sense,
but as a doorway into pressing issues regarding ethics, ecology,
technology and post-human practices. Following Fuller’s reasoning, the
very idea of scale becomes a fundamentally political question in a
context characterized by profound environmental damage. As such, it is a
crucial tool to measure and understand the world around us, and to
rethink it and our impact on the medium we inhabit. This subtle shift of
the collective point of view is in a sense the backbone of Fuller’s
case, also in the case of his recent work around sleep: “People are
conscious in different kinds of ways, at different levels, when they are
asleep; but they are also not the classical human subject. So for a
third of our life we are not the classical human subject. And this maybe
provides a possibility for rethinking the human”.</span></div><div><span style="font-family:georgia,serif"><br></span></div><div><span style="font-family:georgia,serif"><br></span></div><div style="text-align:center"><a href="http://rwm.macba.cat/en/sonia/matthew-fuller-main/capsula"><span style="color:rgb(255,0,255)"><span style="font-family:georgia,serif"><span style="font-size:11pt;background-color:transparent;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap">'The degree of dullness that is possible with PowerPoint, the degree of obfuscation, the degree of ugliness and structured incapacity to think, the systematic moronisation of people through PowerPoint is remarkable and it’s probably one of the greatest human achievements, to some extent. (...) Things that well were well intended have unforeseen consequences. But those unforeseen consequences are then taken up and entrenched as large-scale social formations. And we don’t yet have the ability to see those. We can see PowerPoint as malware, but we can also see games that are systematically designed to occupy people’s attention. So for instance Clash of Clans, and other games that preceded it, like FarmVille, are deliberately designed using behavioural psychology to constantly prod people, constantly nag at people, constantly demand attention in ways that incorporate the user’s nervous system into the substructure of the game'. </span></span><span style="font-family:georgia,serif"><span style="font-size:11pt;background-color:transparent;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"><span style="font-family:georgia,serif"> Matthew Fuller </span></span></span></span></a></div><div><span style="font-family:georgia,serif"><br></span></div><div><span style="font-family:georgia,serif"><br><b style="font-weight:normal" id="gmail-docs-internal-guid-81adfb6a-755e-6318-61e6-d32356eb6f69"><span style="font-size:11pt;color:rgb(0,0,0);background-color:transparent;font-weight:400;font-style:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap"></span></b></span></div><span style="font-family:georgia,serif"><span style="color:rgb(255,0,255)">E/N/J/O/Y!</span><br></span></div>