Web 2.0 was Re: [wos] wos4 is happening, help wanted
tt at cut3.com
tt at cut3.com
Sat Mar 18 16:03:29 CET 2006
> > > > Where 2.0: O'Reilly's other big conference this year announces: "The
> > > > thrust of the program for the 2006 conference will answer the
> > > question > "where's the value"? They'll be looking at the latest Where
> > > 2.0 > technology, businesses, and content with an emphasis on these
> > > questions: > How can developers make money at this? What applications
> > > have legs? How > can enterprises make money using this?"
> >
> > Web 2.0 -- ist that a hype we should really hop onto? Isn't that just
> > the infoware idea that Tim talked about in 1999 at wos1?
> > http://www.wizards-of-os.org/index.php?id=141
> >
> > What's in it for freedom? Sustainable support for free infrastructure
> > thru venture capital? Should we hope for Google to become even richer
> > so they can 'give back' more?
> >
> > > > 'Where's the value' *is* a good question, especially when trying to
> > > > ascertain whether these hybrid models are any different from the
> usual
> > > > ram-raid on our subculture.
> >
> > yes, and especially if it's not immediately abreviated to: how can
> > enterprises and developers make money off of it? So yes, I see
> > something there, but I don't see the right angle yet.
>
> I think you misunderstood what I was saying - that social software gets
> collapsed into the shitfest of Web/Where 2.0 by means of the hybrid
> economic models forming around these bubbles. But maybe you're right -
> it's kind of boring.
>
i do not think this is boring, if you look on how content is created, that
is free to use for everyone. in the 90s a lot of content that people created
got lost. because platforms got commercial and tried strange ways to make
profit out of collective content, because platforms were sold to companies
that neglected them or just shut them down.
but there is still a lot of the 90th stuff out there, and gives good service
to the people that contribute. i use game and travel forums, platforms that
compare and evaluate hardware or the dic at leo.org for example.
but times have chanced. we have free licences, there is more awareness on
open standards, (or at least the use of semi free de facto standards like
.pdf and .mp3).
flikr for example is a mighty tool to store cc licensed material. (3,2
million photos for all licences at http://www.flickr.com/creativecommons/.)
that does not mean we dont need the Wikimedia Commons (480 000 files
pictures and everything else, but sure much more relevant.) but i think
hybrid projects can contribute a lot, in creating free content and making it
accessible.
so i think wos4 could maybe revisit what happened in the 90s, investigate
what is left of commercial ore other projects, that used and use some sorts
of social software or process. what social processes are possible in
"unclean" environment, that can disappear ore get locked over night? what
did survive and why? and what does this mean in the light of the web 2.0
hype? how big are chances that for example flikr gets shut down or closed
over night and al the cced images are lost? and how can we pressure for the
free and open?
ng thomas
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