[spectre] call for projects sagasnet

Brunhild Bushoff SAGAs@extern.lrz-muenchen.de
Wed, 10 Jul 2002 09:09:47 +0100


call for projects
Developing Interactive Narrative Content  October 8 =AD 14 2002

  =20
During the Developing Interactive Narrative Content Seminar 10 pre-selected
interactive narrative projects in development (no limitation on media, genr=
e
or target audience) will be provided in parallel with up to ten high-profil=
e
face-to-face consulting sessions (on financing, project management,
marketing, story structure, interactivity design, interface design...).
Consultants will be chosen according to the needs of the selected projects.

Provide your 3-6 page project description (in English) before July 15.
Details: <http://www.sagasnet.de/>
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        Developing Interactive Narrative Content Seminar
        October 8 =AD 14 2002
        Munich
        Working language: English
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        Confirmed speakers till now:

Sibylle Kurz: How to pitch a interactive narrative project successfully =AD
Lecture and Workshop
>> With a background in Media- and communication science, sociology and
>> psychology, Sibylle Kurz now specializes in intensive pitching training,
>> project presentation and proposal development. Sibylle=B9s intensive train=
ing
>> sessions enable producers to hone and time-tune their projects prior to
>> pitching  as well as gain insight into their own professional practice.

 Bob Hopkins: Financing models for interactive projects
>> Bob Hopkins is Commercial Director with Wise Monkey Limited, specialised=
 in
>> film style financing and consulting of computer game development.

David Freeman: 22 secrets of creating realistic dialogue and scene flow
>> Screenwriter/producer David S. Freeman teaches =B3Beyond Structure,=B2 the m=
ost
>> popular screenwriting workshop in America. David himself has written or
>> developed scripts and ideas bought or optioned by Columbia Pictures,
>> Paramount, MGM, and many other companies.
>> He has also worked extensively in new media, and contributed to the scri=
pt
>> for the videogame for "The Matrix" sequel.  He=B9s currently working as a
>> designer/writer for videogames being made by Activision, Midway, and soo=
n
>> Infogrames.  He=B9s writing a book on creating emotion in videogames for
>> Pearson Publishing.
>>=20
>>      =20
Applicants may choose to apply just for participation in the seminar
(application deadline September 9)
or for participation in the seminar combined with several face-to-face
consulting sessions focussing on the project in development they applied
with (application deadline July 15).
In case of applying for the seminar plus consulting sessions an application
fee amounting to EUR 60,00 will be charged. Participation fee:
- freelancers EUR 300,00 - companies EUR 1.600,00
Funding of travel and hotel accommodation available for a limited number of
participants.
Application forms are available for download at  <http://www.sagasnet.de/>

sagasnet is a non-profit training initiative to further content development
for interactive media supported by the European MEDIA Programme

best regards,

Brunhild Bushoff=20

=20


c/o Bayerisches Filmzentrum
Bavariafilmplatz 7=20
D-82031 Muenchen-Gruenwald

tel      + 49 89   64 98 11 30
fax      + 49 89  64 98 13 30