[spectre] 15 projects selected by the Daniel Langlois Foundation

Dominique Fontaine dfontaine@fondation-langlois.org
Tue, 7 May 2002 15:51:06 -0400


Pour la version fran=E7aise :
http://www.fondation-langlois.org/f/informations/nouvelles/comm_projets_=
2002
.html

[ Veuillez excuser les envois multiples / apologies for cross-posting ]
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**Press Release**


THE DANIEL LANGLOIS FOUNDATION GRANTS NEARLY HALF A MILLION TO 15 =
PROJECTS
Research Grant Program for Individual Artists or Scientists


Montreal, May 7, 2001 - The Daniel Langlois Foundation for Art, =
Science, and
Technology has just granted nearly half a million dollars to 15 =
projects by
artists dedicated to merging art and science through the use of new
technologies.

The Foundation received 302 applications during its 2002 call for =
projects
for The Research Grant Program for Individual Artists or Scientists. =
Its
international jury examined 129 of the projects, selecting 15 to =
benefit
from the Foundation's program for individuals. Of the projects chosen, =
seven
are from the United States and six from Canada. Other projects also =
come
from India, the Netherlands and Yugoslavia.

Besides Mr. Daniel Langlois, the jury included Ms. Pat Binder
(Argentina/Germany), Mr. Andreas Broeckmann (Germany), Mr. Luc =
Courchesne
(Canada) and Mr. Jean Gagnon, the Foundation's director of programs. =
This
year, grants range from $9, 454 to $57,200. *Below is a list of the =
grant
recipients. A detailed description of each project will be posted on =
the
Foundation's Web site: http://www.fondation-langlois.org, in July.*=20


-30-


SOURCE: 	=09

Jean Gagnon, Director of Programs
Jacques Perron, jperron@fondation-langlois.org
Program Officer for individual artists or scientists=20
T: (514) 987-7177=20
F: (514) 987-7492
E: info@fondation-langlois.org
W: www.fondation-langlois.org

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PROJECTS SELECTED BY THE DANIEL LANGLOIS FOUNDATION FOR 2002
Research Grant Program for Individual Artists or Scientists


Jim Campbell (San Francisco, California, United States)
**Representing Simultaneous Images**

**Representing Simultaneous Images** involves creating a series of =
artworks,
each incorporating multiple video feeds to produce a single dynamic =
image.
The goal is to explore different ways to display connected streams of
information simultaneously without losing the subtlety contained in the
original streams.


Alan Dunning (Calgary, Alberta, Canada)
**Representations of the Body in Liquid Media Spaces**

Alan Dunning conducts technical and conceptual research into =
visualizing the
human body's biological output. This output is represented by patterns =
in
moving liquid surfaces generated by the effect of a magnetic field on a
ferrofluid.


Beatrice Gibson (Mumbai, India)

Beatrice Gibson investigates the teleworker's disembodied proximity by =
using
a recording and poetic rearticulation of the teleworker's voice in the
acoustic space of an on-line environment.=20


Trevor Gould (Montreal, Quebec, Canada)
**Three Dimensional Blur with Digital Wind and Accessories**

This experimental project focuses on the development of existing
mould-making materials enhanced through digital manipulations in 3-D
printing and through muscle wire manipulations. The project also =
reflects on
what constitutes a human figure when this figure is reproduced as =
blurred
movement arrested in 3-D space.


John Klima (Brooklyn, New York, United States)
**Terrain Machine**

**Terrain Machine** is an analogue mechanical device interfaced to a =
digital
computer, creating a physical representation of the Earth's surface. =
Relying
on accurate, scientific data sources, this project addresses issues
surrounding the representation and construction of our reality in its
various forms.


Chico MacMurtrie (Brooklyn, New York, United States)
**Skeletal Reflections**

**Skeletal Reflections** is an autonomous humanoid robotic sculpture =
that
mimics gestures using only the basic structure of the human form, the
skeleton. This machine without a skin represents the significant merger =
of
sculptural practice with modern machine technology.=20


Thomas McIntosh (Montreal, Quebec, Canada)
**Ondulation**

**Ondulation** explores a synesthetic relationship between air, water, =
sound
and light. The work investigates a set of physical phenomena at the =
point
where they overlap. The aim is to produce an audiovisual performance =
and a
stand-alone installation.


David Rokeby (Toronto, Ontario, Canada)
Common sense gathering and discursive structure for **The Giver of =
Names**
project

This project builds on the research involved in **The Giver of Names**
(1998). First, the system is provided with unsupervised ways to =
accumulate a
sort of common sense through reading electronic texts. Then, an open
mechanism is developed to generate discursive structure so that the =
system
can construct paragraphs with some sort of coherent trajectory of =
ideas.


RTMark (Loudonville, New York, United States)
**CORPSE** (Corporate Organism Replication and Patterning in a =
Simulated
Ecosystem)

RTMark will create a Web-based, single- and multi-player computer game =
that
treats corporations as organisms. Called **CORPSE**, the game engages
players in a generative discourse about the consequences of allowing
corporations to exist with minimal regulations. As well, the game =
serves as
a home laboratory for exploring the legal conditions that might lead to
entirely different emergent behaviour.


Thecla Schiphorst and Susan Kozel (Vancouver, British Colombia, Canada)
**whisper**: wearable body architectures

**whisper**, a participatory installation, uses wearable computers and
wireless computer communication, builds on physical practices such as =
dance
improvisation, and manifests cultural and scientific theories of =
embodiment.



Bill Seaman and Ingrid Verbauwhede (Los Angeles, California, United =
States)
**The Poly-sensing Environment** (toward the development of an =
integrated
distributed technology exploring poetic/informational grammars of =
attention
and functionality)

This interdisciplinary project seeks to develop research aimed at =
creating a
poetic/informational interactive IT system that relies on multi-modal
sensory devices. These devices collaborate in a distributed fashion and =
are
linked to a dynamic virtual imaging environment and the Internet.=20


Geoffrey Smedley (Gibsons, British Columbia, Canada)
**Descartes' Clown: the Roulette**

**Descartes' Clown: the Roulette** is a sculptural installation in the =
mode
of the absurd. Like Descartes' celebrated dream that lies at the =
foundation
of modern science, the project is drawn from the unconscious, from =
dream
fragments of great acuity.


Stealth Group (Belgrade, Yugoslavia, and Rotterdam, the Netherlands)
**3/4 process + 1/4 matter**

The foundation is supporting the development of **3/4 process + 1/4
matter**, a responsive design procedure in the boundary zone between =
fields
of digital/media technologies and architecture.


Igor Vamos (Troy, New York, United States)
**Grounded**

**Grounded** will be a location-triggered random-access documentary =
that
reveals histories of abandonment and conflict in a remote desert town.
Viewers will experience this documentary on site, like a walking tour. =
The
project involves developing a Web browser plug.


Steina Vasulka (Santa Fe, New Mexico, United States)
**Seven Spheres** (working title)

After completing **Of the North**, the artist is now pursuing her =
obsession
with round images by planning a large project with spherical images
projected onto round, translucent screens.