[spectre] Artists Re:thinking Games Book Launch.

marc garrett marc.garrett at furtherfield.org
Mon May 17 13:18:25 CEST 2010


Sorry for any cross posting...

Artists Re:thinking Games Book Launch.

Artists Re:thinking Games Book Launch - Thursday June 10th 2010.
http://www.furtherfield.org/artistsrethinkinggames_booklaunch.php

Come and celebrate with Furtherfield.org the recent publication of 
'Artists Re: Thinking Games'.

This is an unmissable event for all artists/gamers with a presentation 
by respected game artist Dr Mary Flanagan, a guest appearance by Jeremy 
Bailey and a display of some of the gameart featured in the book as well 
as an introduction by the editors.

RSVP - contact ruth.catlow at furtherfield.org

Introductory Presentations:

Corrado Morgana - About the book.
Ruth Catlow & Marc Garrett - Extra Context.
Guest Speaker - Mary Flanagan.
Guest Appearance - Jeremy Bailey.

Food and drink will be served.

At Birkbeck University of London's Cinema
43 Gordon Square
Birkbeck, University of London.
London WC1H 0PD

Time 2pm - 4.30pm
Thursday June 10th 2010.

About the book

Editors Ruth Catlow, Marc Garrett, Corrado Morgana.

Digital games are important not only because of their cultural ubiquity 
or their sales figures but for what they can offer as a space for 
creative practice. Games are significant for what they embody; human 
computer interface, notions of agency, sociality, visualisation, 
cybernetics, representation, embodiment, activism, narrative and play. 
These and a whole host of other issues are significant not only to the 
game designer but also present in the work of the artist that thinks and 
rethinks games. Re-appropriated for activism, activation, commentary and 
critique within games and culture, artists have responded vigorously.

Over the last decade artists have taken the engines and culture of 
digital games as their tools and materials. In doing so their work has 
connected with hacker mentalities and a culture of critical mash-up, 
recalling Situationist practices of the 1950s and 60s and challenging 
and overturning expected practice.

This publication looks at how a selection of leading artists, designers 
and commentators have challenged the norms and expectations of both game 
and art worlds with both criticality and popular appeal. It explores 
themes adopted by the artist that thinks and rethinks games and includes 
essays, interviews and artists' projects from Jeremy Bailey, Ruth 
Catlow, Heather Corcoran, Daphne Dragona, Mary Flanagan, Mathias Fuchs, 
Alex Galloway, Marc Garrett, Corrado Morgana, Anne-Marie Schleiner, 
David Surman, Tale of Tales, Bill Viola, and Emma Westecott.

In collaboration with FACT - http://www.fact.co.uk
http://www.furtherfield.org
http://www.http.uk.net/

Publisher: Liverpool University Press (31 Mar 2010)
Language English
ISBN-10: 1846312477
ISBN-13: 978-1846312472
http://www.amazon.co.uk/gp/offer-listing/1846312477




More information about the SPECTRE mailing list