[spectre] LEA Call for Papers - Live Visuals

Lanfranco Aceti lanfranco.aceti at gmail.com
Tue Jul 17 17:24:17 CEST 2012


Live Visuals for Performance, Gaming, Installation, and Electronic
Environments, Leonardo Electronic Almanac

Key advancements in real-time graphics and video processing over the
past five years have resulted in broad implications for a number of
academic, research and commercial communities. They enabled
interaction designers, live visualists (VJs), game programmers, and
information architects to utilize the power of advanced digital
technologies to model, render and effect visual information in
real-time.

Real-time visuals have a profoundly different quality and therefore
distinct requirements from linear visual forms such as narrative film.
The use of visual elements in a live or non-linear context requires a
consideration of insights and techniques from other “non-visual”
practices such as music performance or human-computer interaction. The
issue will be organised under the general rubric of knowledge-sharing
between disparate research bodies and disciplines. This will allow for
distinct and dispersed groups to come together in order to exchange
information and techniques. A key concern will be to bring a
humanistic approach by considering the wider cultural context of these
new developments.

The proposed special issue seeks to explore the future of the moving
image, simultaneously acknowledging and extending on recent artistic
trends and technological developments. The Leonardo Electronic Almanac
(LEA) is inviting proposals from computer scientists artists,
designers, live visualists and critical theorists interested in
real-time visuals for an issue co-edited by Lanfranco Aceti, LEA
Editor in Chief, Steve Gibson, Reader in Interactive Media Design at
Northumbria University, Newcastle and Stefan Müller Arisona, principal
investigator at ETH Zurich‘s Future Cities Laboratory, Singapore.

Possible topics could include, but are not limited to:

1.    The future of cinema: Is it live?
2.    Gaming and art, how real-time games and art collide.
3.    Hardware hacking and physical computing in real-time.
4.    Expressive interaction instruments for live visuals.
5.    Design methodologies and composition techniques that support
live visuals performance.
6.    Ethical implications of real-time imaging for art, design and culture.

Abstract Deadline September 1, 2012

http://www.leoalmanac.org/live-visuals-lea-call-for-papers/



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