[spectre] (fwd) ISEA2015 - CALL FOR PROPOSALS - ARTWORKS

Andreas Broeckmann ab at mikro.in-berlin.de
Thu Jul 10 18:12:53 CEST 2014


Betreff: <nettime-ann> ISEA2015 - CALL FOR PROPOSALS - ARTWORKS
Datum: Wed, 9 Jul 2014 11:27:31 -0700
Von: Kate Armstrong <kate at katearmstrong.com>

ISEA2015 - CALL FOR PROPOSALS - ARTWORKS

This is the ISEA2015 call for artworks and performances. Additional CFPs 
for papers, notes, short papers/posters and panels, workshops and 
tutorials, can be found at http://isea2015.org/

The 21st International Symposium on Electronic Art invites proposals. We 
ask that you consider the ISEA2015 theme of Disruption 
http://isea2015.org/about/theme/

Submissions may take the Symposium sub-themes into consideration or may 
think beyond them under the overarching theme of disruption.

The International Symposium on Electronic Art (ISEA) will be held in 
Vancouver, Canada August 10 - 14, 2015.

ISEA is one of the world’s most important international academic 
arts/technology events for the interdisciplinary discussion and showcase 
of creative productions applying new technologies in art for 
interactive, electronic and digital media. It’s an event that annually 
brings together artists, academics, scientists, and designers. The 
symposium consists of a peer reviewed conference and a wide-ranging 
program of artistic activity including partner events such as 
residencies, screenings, and performances.

SUBMISSIONS

We are looking for a broad range of works that respond to the ISEA2015 
theme, including but not limited to site-specific work, interactive 
projects, online works, performances, screenings, installations, visual 
art, electronic literature, works that engage with public space, 
photography, media art, interdisciplinary projects, music and video. 
There will be a gallery exhibition as well as works that engage with 
other sites in and around the downtown Woodward’s main campus and 
elsewhere in Vancouver.

The ISEA2015 committee encourages individual artists and/or creative 
teams to conceptualize and scale their projects with budget 
considerations in mind. ISEA2015 will consult with selected artists 
around grants and funding applications.

Important dates:

     Deadline for submissions: August 10, 2014

     Projected Date of Notification of Acceptance: September 15, 2014

THEME

ISEA2015’s theme of DISRUPTION invites a conversation about the 
aesthetics of change, renewal, and game-changing paradigms. We look to 
raw bursts of energy, reconciliation, error, and the destructive and 
creative forces of the new. Disruption contains both blue sky and black 
smoke. When we speak of radical emergence we must also address things 
left behind. Disruption is both incremental and monumental.

In practices ranging from hacking and detournement to inversions of 
place, time, and intention, creative work across disciplines constantly 
finds ways to rethink or reconsider form, function, context, body, 
network, and culture. Artists push, shape, break; designers reinvent and 
overturn; scientists challenge, disprove and re-state; technologists 
hack and subvert to rebuild.

Disruption and rupture are fundamental to digital aesthetics. 
Instantiations of the digital realm continue to proliferate in 
contemporary culture, allowing us to observe ever-broader consequences 
of these effects and the aesthetic, functional, social and political 
possibilities that arise from them.

Within this theme, we want to investigate trends in digital and internet 
aesthetics and revive exchange across disciplines, We hope to broaden 
the spheres in which disruptive aesthetics can be explored, crossing 
into the worlds of science, technology, design, visual art, contemporary 
and media art, innovation, performance, and sound.

To elaborate on this general theme we have established the following 
sub-themes:

RESIDUE

Increasingly, culture operates based on a sophisticated, invisible layer 
of data that may or may not relate to the physical world, and which 
leaves a “worldly residue” behind as machines alter our lived 
experience. These effects go to a wide variety of real world impacts. In 
addition there is a growing appreciation in the mainstream for the 
partial, procedural aesthetics produced by internet culture, from 
animated .gifs, RGB palettes, filters, to cats, unicorns, hair smiles 
and ugly selfies. What are the current effects of how the physical and 
the digital are entwined and what are the implications for the future? 
What does this blending of spheres mean for politics, aesthetics and the 
social world?

GENERATIVE ART

 From strictly autonomous systems that generate complete work to tools 
for computer assisted creativity, artists and designers have been 
exploring generative frameworks for decades. In our increasingly 
computerized world, fronting a tsunami of data, we see an 
ever-increasing role for generative systems that operationalize 
autonomous behaviours that are algorithmically determined. We invite 
work that reflects on human and machine autonomy, aesthetics, and roles. 
How can we build on ideas of disruption in the framework of generative 
systems, processes, art and music?

GLITCH

By definition a glitch is small: a transient, short-lived fault that 
creates disturbance in a system. And yet the effects of a glitch can be 
monumental: on an aesthetic level a glitch can completely elide the 
readability of an image; in an airplane a glitch can cause total systems 
failure leading to catastrophe. One can find glitches in anything: in 
complex processes, in our images, bodies and lived experiences. A glitch 
is unstable, something slippery that is hard to find and harder to fix. 
Glitch is a ping from the system that makes itself visible. While glitch 
has a history it continues to appear in the contemporary practices of 
many artists. How can we explore glitch in the frame of cataclysmic, raw 
disruption? What is the scale of glitch now?

BODY, EMBODY + PERFORM

Our own bodies form lenses of experience, perception, cognition and 
disruption. How can we exploit the body itself in renegotiating physical 
habit, cultural experience and embodied texts in the context of embodied 
innovation, and disruptive technology through the lens of embodiment? 
What are the key drivers of innovation as it is situated within and upon 
the body and what are the consequences - social, political, biological, 
creative, performative, in cyborgs and in fashion? How can we see 
movement as a driver of knowledge and innovation? What is physical 
movement now?

PROTOTYPE + DIY

We are in the midst of a revolution driven by DIY culture and 
participatory cultures of making. These cultures are knit together by 
networked technology and driven by increasingly available and 
ever-smaller and more powerful components in the internet of things. 
Hacking as in: DIY, physical computing, drones, robots, sensor networks, 
  body-hacking, biofeedback, responsive systems, hacking as a 
determinant in political and aesthetic strategies, the critical making 
movement, 3D printing and  rapid prototyping all have a place in this 
framework. While applied, these technological processes fluctuate in a 
speculative and creative space.

NEW TEXT

Text reveals language in code, poetics and discourse. How can text, 
code, and practices in electronic literature be explored in the frame of 
disruptive change? How do defamiliarization and rupture cross from 
literature into other spheres? Using text and code, how can we 
investigate contemporary aesthetics at this moment within bookforms, 
narrative, electronic, or generative literature? What are the 
possibilities of creation and destruction using the medium of code and 
the function of the literary in today’s culture?

SCIENCE + INTERDISCIPLINARITY

Science informs art as art problematizes science. How have disruptive 
models from other fields created effects for science in areas like 
citizen science, biology, social culture, fashion, mutation, performance 
and ecology? How do scientific discourses and metaphors integrate and 
interfere with other disciplines such as architecture, politics and 
urbanism?

SOCIAL SPACES: DESIGN, ARCHITECTURE + CITIES

Our social spaces are the backdrops of everyday experience in 
contemporary design, urban architectures and cityscapes.  We are knit 
together within the complex framework of our cities, through 
technological and social networks, patterns of habit and use and by our 
interactions with objects and people both near to us and half a globe 
away. Our lives are more entwined than ever, but the networks that hold 
us together can become fragile. When networks govern both global trade 
and our relationships with our thermostats, where is the tension between 
innovation and disruption?



Submissions may take the Symposium sub-themes into consideration or may 
think beyond them under the overarching theme of DISRUPTION.

SUBMISSIONS

We are looking for a broad range of works that respond to these themes, 
including but not limited to site-specific work, interactive projects, 
online works, performances, screenings, installations, visual art, 
electronic literature, works that engage with public space, photography, 
media art, interdisciplinary projects, and video. There will be a 
gallery exhibition as well as works that engage with other sites in and 
around the Woodward’s main campus and elsewhere in Vancouver.

The ISEA2015 committee encourages individual artists and/or creative 
teams to conceptualize and scale their projects with budget 
considerations in mind. ISEA2015 will consult with selected artists 
around grants and funding applications.

To submit work, please send the following by email to 
isea2015-art at sfu.ca. These elements must be compiled into a single PDF.

     Brief project description (200 words)

     Thematic statement

     1 - 2 images

     If submitting a video, send a link to the vimeo

     Artist bio or CV

     Proposed budget

     Technical and logistic requirements

TIMELINE:

     Deadline for submissions: August 10, 2014

     Projected Date of Notification of Acceptance: September 15, 2014

ISEA INTERNATIONAL

The series of ISEA symposia is coordinated by ISEA International. 
Founded in the Netherlands in 1990, ISEA International (formerly 
Inter-Society for the Electronic Arts) is an international non-profit 
organization fostering interdisciplinary academic discourse and exchange 
among culturally diverse organizations and individuals working with art, 
science and technology.
ISEA International Headquarters is supported by the University of 
Brighton (UK).

-- 
Kate Armstrong
Director, Social + Interactive Media (SIM) Centre
Emily Carr University of Art and Design
Artistic Director, ISEA2015
http://www.simcentre.ca
http://www.katearmstrong.com
twitter: http://twitter.com/#!/kate_armstrong
mobile: (604) 788-2309



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