[spectre] Digimag Journal 75 / Spring 2017 - Digital Identities, Self Narratives - Call for Papers

Marco Mancuso mk.digicult at gmail.com
Tue Mar 7 15:41:43 CET 2017


Digimag Journal 75 / Spring 2017
Digital Identities, Self Narratives

Call for Papers
Deadline: 7 May 2017


Identity is becoming a fluid concept, encompassing different domains of the
self. How are identities affected by technology and digital tools? What is
the role of art in shaping this notion? The Digimag Journal is back with a
new international call for papers from its independent publishing house
Digicult Editions

With this call Digicult addresses research contributions on the mentioned
topic, especially from individuals active in the artistic and academic
fields.

An abstract of 200 words and a full essay of max 5000 words, as well as
interviews (1000 to 2000 words), event or book reviews, should be sent

to: journal at digicult.it

------

One of the most interesting aspects of our relationship with technology is
the way we relate to other people and create new identity narratives
through it. Internet, social networks and p2p tools have amplified this
phenomenon, enabling the ramification of larger networks built around
individuals. As a consequence, personal narratives are linked to virtual
(and real) dimensions of social, economic and artistic fields. Digital
identity becomes, therefore, the individual unit of a larger digital
culture environment.

This subject has been widely studied in Streaming Egos, the pioneering
international project by Goethe Institut (
http://blog.goethe.de/streamingegos/) which involved five different
European countries through the production of an online platform, some
critical texts, a convention, commissioned artworks and a final catalogue.
The aim of the project was to study how Internet, social networks and, more
in general, technologies are modelling the way we relate to others and to
the external world, both conceived not simply as biological systems, but
also as virtual entities telling their own stories.

“Who am I?” is a primordial existential question, with different
connotations depending on the context (social, political or cultural). “Who
do I want (or: do I have) to be?” is questioning the very basis of economy,
ethics, theology and politics, especially in its collective meaning “Who
are we?”

The act of transforming and reinventing the concept of ourselves and,
consequently, the idea of community is at the very basis of identity
explorations in the digital era. Identity becomes a fluid concept,
encompassing different domains of the self. How are identities affected by
technology and digital tools? What is the role of art in shaping this
notion?

When interacting with other people on the Net, individuals reflect more and
more on themselves, carefully choosing contents (whether personal or not)
to be shared (and seen by others). This leads to a self-discourse
redefining the notions of identity, repetition and difference.

The call includes, but is not limited to, the following themes:

- Technology and Existence (Artificial Intelligence, Virtual Reality,
Augmented Reality, Bio-engineering, Robotics...)

- Posthumanism / Post-Anthropocentrism / Identity and the Anthropocene

- Queer identities / Feminisms

- Transpecies Narratives and the Animal

- Surveillance Culture / Collective Identity / Communities and Networks

- Transnational Narratives / Race and Migration

-----

TECHNICAL DETAILS

With this call Digicult addresses research contributions on the mentioned
topic, especially from individuals active in the artistic and academic
fields (curators, critics, hackers, fabbers, creative producers, lab
managers, activists, designers, theorists, independent and academic
writers, scholars, artists, etc.)

An abstract of 200 words and a full essay of max 5000 words, as well as
interviews (1000 to 2000 words), event and book reviews, should be sent

to: journal at digicult.it

a) Deadline for submission of full article for consideration: 7 May 2017
b) 5 to 10 images at 72 dpi resolution, 700 pixels width
c) Correct captions for images
d) Please, follow the guidelines here:
http://www.digicult.it/wp-content/public/Guidelines.pdf

If you wish to send us inquiries and proposals on a special topic to be
featured in the next issues, please, contact: journal at digicult.it

We look forward to hearing from you!
Silvia Bertolotti, Marco Mancuso and the Digicult Editorial Board

------

DIGIMAG JOURNAL
http://www.digicult.it/digimag-journal/

Established in 2005, Digicult is one of the main international platforms
investigating the impact of digital technologies and applied sciences on
art, design and contemporary culture. Digicult is an independent editorial
project that reaches more than 100,000 online users on a monthly basis.
Relying on a wide Network of professionals, cultural operators and
institutions, it daily publishes news, calls, interviews, reviews and
essays. Its independent digital publishing house – Digicult Editions – also
distributes and publishes books and the Digimag Journal. Digicult curates
exhibitions, workshops, round tables and meetings, and develops tools for
digital publishing and online media communication strategies through the
Digicult Agency. It partnered with some of the main international new media
art festivals and is part of The Leonardo Affiliate Program. Digicult is
founded and directed by Marco Mancuso.

Digimag Journal is an interdisciplinary online publication seeking
high-standard articles and reviews that focus on the impact of the last
technological and scientific developments on art, design, communication and
creativity. Following the former Digimag Magazine, Digimag Journal is a
meta-publication that mixes readers and audiences, and mirrors the
ever-changing society in which we are living.

Digimag was born as a monthly magazine, and published 72 issues in over 7
years. It provided readers with comprehensive accounts of the latest
advancements in the international digital art scene and culture. The
magazine Digimag evolved year after year, issue after issue, morphing into
a hybrid instrument able to reflect the complexity of contemporary artistic
and cultural production. It quickly became a cultural tool for academics,
researchers, students, artists, designers, geeks and practitioners
connected to the main international media centers, universities,
contemporary art galleries, digital art festivals and hacktivist networks.
Since 2012, it has become a Journal, based on international call for papers
on given subjects: it produced the issue 73 / Autumn 2012 and the issue 74
/ Winter 2013.

The growing recognition of Digimag significant contribution to contemporary
cultural debate over the years led it to be included in major international
academic Archives, Networks and institutions, including MIT WorldCat,
Schweizerisches Institut für Kunstwissenschaft SIK-ISEA, Zürich,
Switzerland.

------

DIGICULT EDITIONS
https://issuu.com/digicultlibrary

Digicult Editions is the publishing initiative of the Digicult project,
whose goal is to be active in the publication of the Digimag Journal, but
also theoretical books and essays commissioned to international authors,
university theses and dissertations of special interest, publications
edited in collaboration with other national and international publishers,
conference proceedings and class materials connected to educational
activities, as well as peer-reviewed publications with institutional
partners.

Digicult Editions produces 4 different book series: Networks (Internet,
Networks, IT), (h)activism (social and political impact of technologies),
Arts and Sounds (more strictly visual and/or sound art), Rhizomes (genres’
intersection) and Digital narratives (new narrative formats: literature,
gaming etc).

Digicult Editions uses all the tools of a contemporary digital publishing
service: print on demand (POD) via Peecho, Epub and Mobi formats. It also
permits to join all the previews on the Digicult Library on Issuuhttps://
issuu.com/home/publisher). All contents by Digicult Editions are
circulating under CC Licences: Attribution-NonCommercial-ShareAlike 3.0.
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