[spectre] transmediale.03 - newsletter: conferences

Andreas Broeckmann abroeck@transmediale.de
Wed, 18 Dec 2002 19:01:08 +0100


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Newsletter 18.12.2002

transmediale.03
[play global!]
Artistic Strategies for the Global Game

More conference and programme information at
http://www.transmediale.de
(website as yet in beta-phase.)


Conferences
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1. transmediale.03 - Conferences
2. Conference: Play Global
3. Conference: Global Game Utopia
4. Conference: =BBhome electronics=AB
5. Panel: Inter-discipline media art

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1. transmediale.03 - Conferences

transmediale.03 (February 1st - 5th, 2003) will deal with artistic and
cultural effects of globalisation. The festival motto is 'Play 
Global!' and asks in how far globalisation brings about new cultural 
forms of individual and collective agency.

All conferences will take place in the House of World Cultures (HKW)
(John-Foster-Dulles-Allee 10, 10557 Berlin, http://www.hkw.de).
Admission each EUR 5, at reduced rate EUR 4

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2. Conference: Play Global

Globalisation today seems mostly as an inevitable fact. Economy, politics,
society and culture take place in global interrelations. But the scope for
participation in the global game varies at a considerable height. The
conference will present critical art projects and utopian approaches to the
myths of a global culture. Artists, sociologists and media scientists
discuss artistic strategies for the global game: play global!

Sunday February 2nd, 2003 / 12.00 - 15.00 hrs

with:
Marko Peljhan (SI/US) - http://makrolab.ljudmila.org/
Coco Fusco (US) - http://www.thing.net/~cocofusco/
Beatrice Gibson (GB)
Heidrun Holzfeind (AT)
Brian Holmes (US/F)

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3. Conference: Global Game Utopia

Computer games have increasing importance for both, the behaviour of playing
children and teenagers as well as the development and analysis of social,
political and military behavioral science models. Exemplary for this
influence are games like SimCity, which changed urban development, or US
Army=92s new recruiting game, designed to demonstrate teenagers the real
conditions of soldiership and close combat. Do these games pretend to show
how our functional and ethical behaviour may look like in future? And will
the weltanschauung - implemented in these games - have impact on our future
reality? In this conference sociologists, media scientist and artists
present global utopia as it is contained in computer games and discuss its
relation to reality.

Sunday, February 2nd, 2003 / 16.00 - 19.00 hrs

with:
Jackie Stevens & Natalie Bookchin (US)
James Der Derian (US) - http://www.watsoninstitute.org/infopeace/
Birgit Richard & Jutta Zaremba (DE)
Ben Wibberley (UK) - http://www.babelmedia.com

Moderation: Claus Pias (DE)

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4. Conference: =BBhome electronics=AB
An event by club_transmediale at HKW
http://www.clubtransmediale.de

At first sight electronic music does not seem to be linked to certain places
or bodies. Do the possibilities of digital sound processing, its
instruments, its producing, distributing and receptive structures not only
make any sound everywhere available but - at the same time - cut loose all
its local ties? What we listen to cannot be localised because the specifics
of local patterns are hardly represented, not in the image of the sound nor
in visual or haptic signs. Is electronic music the real sound track of the
most discussed globalisation scenario? =BBhome - electronics=AB will track d=
own
the importance of local codes in electronic music.

Monday, February 3rd, 2003 / 16.00 - 19.00 hrs

with:
David Toop (UK)
Susanne Niedermayr (AT)
Alain Mongeau (CA)
Thomas Burkhalter (CH)
=46ran Ilich (MX) (tbc)

Moderation: Susanne Binas (D)

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5. Panel: Inter-discipline media art
Teaching digital media in art schools

The formation phase of digital media art - after courageous 
foundations of museums and academies in the early nineties - is over. 
Electronic and digital media now belong to the canon of art and are 
taught at most art schools. Digital media, more than other forms of 
art, imply an inter-disciplinary approach between images, sounds and 
words, between design, navigation and inter-active story telling. How 
should art schools define their curricula in a field that has no 
fixed canon and that is subject to continuous change in technical, 
theoretical and practical aspects? What kind of new teaching method 
do art schools need, and traditions should be maintained? How will 
teaching change and will these changes be accepted by established 
faculties?

Wednesday, February 5th, / 11.00 - 13.00 hrs
Language: only English

with:
Stefan Roemer (Kunsthochschule fuer Medien Koeln) -
http://www.khm.de/kmw/kit/
Ute Vorkoeper (HfBK Hamburg, transmedien) - http://www.transmedien.de
Thomas Winkler (Universitaet zu Luebeck, Institut fuer Multimediale und
Interaktive Systeme) - http://artdecom.mesh.de

Moderation: Holger Schulze (Universitaet der Kuenste Berlin, SOUNDXCHANGE) -
http://www.soundxchange.net

In Cooperation with SOUNDXCHANGE at UdK-Berlin and the
Bund-Laender-Kommissions-Programm 'Kulturelle Bildung im Medienzeitalter'
sponsored by Bundesministerium fuer Bildung und Forschung (BMBF)
http://www.kubim.de

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transmediale.03
[play global!]
1 - 5 february 2003
international media art festival berlin
http://www.transmediale.de
info@transmediale.de
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