[spectre] Fwd: FLUXLIST: Selling and Collecting the Intangible, at $1,000 a Share ByMATTHEW MIRAPAUL

6 digit 6digit@mixmail.com
Fri, 03 May 2002 11:20:14 +0100


DATE: Tue, 30 Apr 2002 14:21:54
From: allen bukoff <allen@fluxus.org>
To: FLUXLIST@scribble.com

for those of you interested in the economics of digital art 
and believe 
that selling digital art is a problem to be solved

April 29, 2002
New York Times

ARTS ONLINE
Selling and Collecting the Intangible, at $1,000 a Share
By MATTHEW MIRAPAUL

Mark Napier sold some of his art this month. For an artist 
whose digital 
works have been shown by the Whitney and the Guggenheim in 
New York, this 
should neither be significant nor surprising. But Mr. 
Napier's medium of 
the moment is the Internet, where the art that one sees is 
not a material 
object to collect. And with nary a guarantee that this kind 
of work will 
even survive the next power outage, sales of online art have 
been scarce 
indeed.

Yet Mr. Napier has succeeded in selling three $1,000 shares 
in "The Waiting 
Room," an interactive, animated painting that has been hung, 
so to speak, 
in a private corner of the Net. Although he created the 
software that 
drives the work, its sights and sounds are generated by the 
online actions 
of its owners. As they click on the screen, pastel-hued 
spirals, ovals and 
squares appear and begin to swirl against a black background. 
Each shape is 
linked to a sound file that yields an accompanying hum or 
chirp.

Mr. Napier hopes to sell as many as 50 shares in "The Waiting 
Room," an 
approach that emphasizes the work's participatory nature. 
When multiple 
owners view it online at the same time, they can produce 
shapes that 
complement =97 or obliterate =97 those made by others. The work 
is the visual 
equivalent of an Internet chat room with "conversations" 
occurring in 
geometric shapes instead of words.

"The piece is meant to be seen not as 50 copies but as a 
single artwork 
that is literally a shared space online," Mr. Napier, a 40-
year-old New 
Yorker, said. "So when somebody possesses this artwork, they 
are really 
sharing it."

Mr. Napier's strategy is the latest attempt to find a 
workable model for 
selling online art. As interest in online art has increased, 
artists have 
been stymied in their efforts to get paid for digital 
creations. Museums 
have commissioned and, in a few cases, acquired such virtual 
works. Mostly, 
though, online pieces have been a labor of love.

Even if he sells all 50 shares, Mr. Napier said, "clearly, 
I'm not in it 
for the money." Not entirely, anyway. His motivation was to 
develop a 
viable economic model that would help sustain the nascent 
genre. He said: 
"If you can't get a support system going, then the art will 
fade. It needs 
an audience, and it needs some sort of pull coming from the 
other side."

Because of the nature of the medium, Internet artworks 
obviously resist 
being turned into commodities that can be bought and sold. 
The traditional 
art world economy is built on the notion of the rare object. 
With an online 
work, there is no tangible object to own. Nor can a piece 
that can be 
accessed from any computer in the world and copied perfectly 
be considered 
rare.

There are other issues. A work may no longer be viewable once 
the 
relentless push of technology renders obsolete the hardware 
or software on 
which it was designed to run. And as many publishers have 
learned, people 
are reluctant to pay for online content that has been 
available at no 
charge. A work, "p-Soup," similar to "The Waiting Room," is 
freely 
accessible on Mr. Napier's Web site, Potatoland.org.

Without income from their virtual works, some of the online 
art pioneers 
have returned to more conventional high-tech media. For 
instance, the New 
York artist John F. Simon Jr. makes wall displays for which 
the images are 
controlled by computer. "It's economics," he said. "I would 
love to spend 
time doing pieces online if I could pay the rent with it, but 
I have to 
work where I can support myself."

Has Mr. Napier cracked the code on how to sell online art? 
With three 
buyers in three weeks, it would be premature to say. Besides, 
there will be 
no real proof until a resale market develops for online art.

Mr. Napier's solution appears to be a savvy compromise 
between marketing 
art and marketing software. In the software business as in 
the music 
industry, a lot of copies of the same thing are sold at a 
relatively low 
price. Because "The Waiting Room" depends on its owners' 
actions, access to 
it must be controlled or it will become a visual jumble.

By offering no more than 50 shares, Mr. Napier has been able 
to make "The 
Waiting Room" into a limited-edition Internet site, which 
functions more 
like a live performance than a static artwork. The 
shareholders are buying 
a ticket to an event that they can attend anytime they wish. 
Although they 
also receive a certificate of authenticity and a CD-ROM that 
contains the 
software, these are like "Lion King" T-shirts. The work's 
value resides not 
in its keepsakes but in the experience it provides for the 
viewer.

This is not the first stab at selling online art. Some 
ingenious artists 
have tried to market their online projects, from complete Web 
sites to 
handcrafted computer viruses, by putting them on a 
collectible CD-ROM. 
Others have offered signed printouts of screens from their 
work, just as 
performance artists sell photographs and other memorabilia 
from their acts. 
But by converting these transient works into material 
commodities something 
gets lost in the translation.

Mr. Napier, who was trained as a painter, argues that "The 
Waiting Room" is 
every bit as tangible to him as works made in more 
traditional ways. He 
said: "Once you forget that there's a computer mediating 
this, it is just 
as physically there in the space as a canvas. It's just a 
question of 
shifting an art culture that for centuries has been immersed 
in the 
collectible object."

The shift, if it happens, will not be accomplished quickly. 
Online art is 
still an unfamiliar form. Steve Sacks, the owner of Bitforms, 
a new-media 
art gallery in Chelsea, which is selling "The Waiting Room," 
said some 
visitors have trouble grasping that the work is constantly 
changing and 
should not be frozen. He said: "People keep asking, `Can I 
print this?' Or 
they say: `I love this composition. I just want to stop it.' 
I say that's 
not what it's about. That sometimes turns people off."

The ephemeral quality of the work as well as its dependence 
on technology 
raises questions about its longevity. No one worries about 
the life span of 
a symphony or a play because there is a musical score or a 
script. For 
online art there is computer code. Mr. Napier said that when 
the time comes 
that he or an associate cannot maintain "The Waiting Room," 
its 
shareholders will get copies of the code. If necessary, they 
could hire 
someone to update the piece for the technology of that future 
time.

The first shareholders in "The Waiting Room" are undaunted by 
these 
concerns. Mark Addison, who teaches art history at the 
University of 
Colorado in Boulder, said: "A lot of art is ephemeral. I'm 
willing to 
accept that it won't last forever. If it does, and people are 
willing to 
rewrite the code, I'll go with that. And if not, we enjoyed 
it while it was 
here."


  


http://sixdigit.swiki.net
<br><br>
<hr size=3D"1">
<b><font face=3D"Verdana, Arial, Helvetica, sans-serif" size=3D"2">Tu corre=
o gratis
en <a href=3D"http://www.mixmail.com" target=3D"_blank">MixMail</a><br>
Haz amig@s con <a href=3D"http://logos.ya.com/citaciega/" target=3D"_blank"=
>CitaCiega</a><br></font></b>