[spectre] Fwd: FLUXLIST: Selling and Collecting the Intangible, at $1,000 a Share ByMATTHEW MIRAPAUL
6 digit
6digit@mixmail.com
Fri, 03 May 2002 11:20:14 +0100
DATE: Tue, 30 Apr 2002 14:21:54
From: allen bukoff <allen@fluxus.org>
To: FLUXLIST@scribble.com
for those of you interested in the economics of digital art
and believe
that selling digital art is a problem to be solved
April 29, 2002
New York Times
ARTS ONLINE
Selling and Collecting the Intangible, at $1,000 a Share
By MATTHEW MIRAPAUL
Mark Napier sold some of his art this month. For an artist
whose digital
works have been shown by the Whitney and the Guggenheim in
New York, this
should neither be significant nor surprising. But Mr.
Napier's medium of
the moment is the Internet, where the art that one sees is
not a material
object to collect. And with nary a guarantee that this kind
of work will
even survive the next power outage, sales of online art have
been scarce
indeed.
Yet Mr. Napier has succeeded in selling three $1,000 shares
in "The Waiting
Room," an interactive, animated painting that has been hung,
so to speak,
in a private corner of the Net. Although he created the
software that
drives the work, its sights and sounds are generated by the
online actions
of its owners. As they click on the screen, pastel-hued
spirals, ovals and
squares appear and begin to swirl against a black background.
Each shape is
linked to a sound file that yields an accompanying hum or
chirp.
Mr. Napier hopes to sell as many as 50 shares in "The Waiting
Room," an
approach that emphasizes the work's participatory nature.
When multiple
owners view it online at the same time, they can produce
shapes that
complement =97 or obliterate =97 those made by others. The work
is the visual
equivalent of an Internet chat room with "conversations"
occurring in
geometric shapes instead of words.
"The piece is meant to be seen not as 50 copies but as a
single artwork
that is literally a shared space online," Mr. Napier, a 40-
year-old New
Yorker, said. "So when somebody possesses this artwork, they
are really
sharing it."
Mr. Napier's strategy is the latest attempt to find a
workable model for
selling online art. As interest in online art has increased,
artists have
been stymied in their efforts to get paid for digital
creations. Museums
have commissioned and, in a few cases, acquired such virtual
works. Mostly,
though, online pieces have been a labor of love.
Even if he sells all 50 shares, Mr. Napier said, "clearly,
I'm not in it
for the money." Not entirely, anyway. His motivation was to
develop a
viable economic model that would help sustain the nascent
genre. He said:
"If you can't get a support system going, then the art will
fade. It needs
an audience, and it needs some sort of pull coming from the
other side."
Because of the nature of the medium, Internet artworks
obviously resist
being turned into commodities that can be bought and sold.
The traditional
art world economy is built on the notion of the rare object.
With an online
work, there is no tangible object to own. Nor can a piece
that can be
accessed from any computer in the world and copied perfectly
be considered
rare.
There are other issues. A work may no longer be viewable once
the
relentless push of technology renders obsolete the hardware
or software on
which it was designed to run. And as many publishers have
learned, people
are reluctant to pay for online content that has been
available at no
charge. A work, "p-Soup," similar to "The Waiting Room," is
freely
accessible on Mr. Napier's Web site, Potatoland.org.
Without income from their virtual works, some of the online
art pioneers
have returned to more conventional high-tech media. For
instance, the New
York artist John F. Simon Jr. makes wall displays for which
the images are
controlled by computer. "It's economics," he said. "I would
love to spend
time doing pieces online if I could pay the rent with it, but
I have to
work where I can support myself."
Has Mr. Napier cracked the code on how to sell online art?
With three
buyers in three weeks, it would be premature to say. Besides,
there will be
no real proof until a resale market develops for online art.
Mr. Napier's solution appears to be a savvy compromise
between marketing
art and marketing software. In the software business as in
the music
industry, a lot of copies of the same thing are sold at a
relatively low
price. Because "The Waiting Room" depends on its owners'
actions, access to
it must be controlled or it will become a visual jumble.
By offering no more than 50 shares, Mr. Napier has been able
to make "The
Waiting Room" into a limited-edition Internet site, which
functions more
like a live performance than a static artwork. The
shareholders are buying
a ticket to an event that they can attend anytime they wish.
Although they
also receive a certificate of authenticity and a CD-ROM that
contains the
software, these are like "Lion King" T-shirts. The work's
value resides not
in its keepsakes but in the experience it provides for the
viewer.
This is not the first stab at selling online art. Some
ingenious artists
have tried to market their online projects, from complete Web
sites to
handcrafted computer viruses, by putting them on a
collectible CD-ROM.
Others have offered signed printouts of screens from their
work, just as
performance artists sell photographs and other memorabilia
from their acts.
But by converting these transient works into material
commodities something
gets lost in the translation.
Mr. Napier, who was trained as a painter, argues that "The
Waiting Room" is
every bit as tangible to him as works made in more
traditional ways. He
said: "Once you forget that there's a computer mediating
this, it is just
as physically there in the space as a canvas. It's just a
question of
shifting an art culture that for centuries has been immersed
in the
collectible object."
The shift, if it happens, will not be accomplished quickly.
Online art is
still an unfamiliar form. Steve Sacks, the owner of Bitforms,
a new-media
art gallery in Chelsea, which is selling "The Waiting Room,"
said some
visitors have trouble grasping that the work is constantly
changing and
should not be frozen. He said: "People keep asking, `Can I
print this?' Or
they say: `I love this composition. I just want to stop it.'
I say that's
not what it's about. That sometimes turns people off."
The ephemeral quality of the work as well as its dependence
on technology
raises questions about its longevity. No one worries about
the life span of
a symphony or a play because there is a musical score or a
script. For
online art there is computer code. Mr. Napier said that when
the time comes
that he or an associate cannot maintain "The Waiting Room,"
its
shareholders will get copies of the code. If necessary, they
could hire
someone to update the piece for the technology of that future
time.
The first shareholders in "The Waiting Room" are undaunted by
these
concerns. Mark Addison, who teaches art history at the
University of
Colorado in Boulder, said: "A lot of art is ephemeral. I'm
willing to
accept that it won't last forever. If it does, and people are
willing to
rewrite the code, I'll go with that. And if not, we enjoyed
it while it was
here."
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