[spectre] // Launch: System_C
marius at unlekker.net
Wed Dec 15 12:55:17 CET 2004
// Launch: System_C, Marius Watz
////// Software object, Java + Java2D.
////// Original piece for Electrohype 2004, 27.11.2004 - 23.01.2005
System_C is a time-based drawing machine, a self-organizing software system
for the creation of rule-based images. Several autonomous agents move over
a surface, making marks as they move, seen by visitors to the Electrohype
exhibition as a realtime two-screen projection.
Some physicists define glass not as a solid but rather as a slow-moving
liquid, so viscous that we cannot observe its movement. System_C draws its
images slowly enough to be perceived as nearly static, yet is in reality in
a process of slow development. In all, over 360 images will be produced
during the 8 weeks Electrohype is running.
The drawing process is modelled on a simple kinetic system. Each agent has
a speed and direction that both smoothly change for every step. When the
speed or rate of rotation exceeds the minimum or maximum constraints, they
start reversing so that their values tend toward the other extreme, causing
a subtle oscillation between values over time. Different values for the
constraints result in visually different but recognizably related images.
Each image takes an hour to complete. Once an image is done, the surface is
cleared, the drawing system is set to a randomized initial state and the
drawing process starts over. The images that are created are saved and
uploaded to the web every few minutes so that online users can observe the
most recent activity. All completed images are saved with a time stamp
indicating the time of their creation. An archive documents the whole
period of the exhibition.
The piece can be seen online at http://systemc.unlekker.net/. Electrohype
can be visited at http://www.electrohype.org/. The artist wishes to thank
Lars Gustav Midtboe and Anna Kindvall for their persistence in running an
important resource for Nordic media art.
Marius Watz works with generative strategies for creating visual form. His
work is marked by playful organic shapes and a signature style of visual
hedonism. His current work focuses on the concept of time-based drawing
machines as well as visual performance for music.
More information about the SPECTRE