[spectre] Remixing reality with narrative media (workshops &
lectures, in sevilla)
fran ilich
ilich at delete.tv
Tue Feb 24 15:54:32 CET 2004
Remixing reality with narrative media
It is no coincidence that in spite of the fact that the special effects
and computer-generated images in The Matrix might appear wholly unreal
to us, there are details (and not just a few) that talk of our times
and reality. Not unusually, millions of people identify with the film’s
metaphors.
Although The Matrix comes to us from Hollywood, it stimulates us to
re-question everything that our senses tell us (we would not be wrong
in describing the film as Plato’s Myth of the Cave, with a remix by DJ
Spooky or Alec Empire), and simultaneously to read the meanings of our
perceptions more calmly, to reason, to use our reason, we could say, to
read the code within the “cyber lingo”. This evidently leads us to talk
of media literacy/digital literacy. In other words, to talk of our
capacity to read and write in the different “media”. As we are aware,
reading and writing the code is not easy and it is certainly not one
single activity.
When we talk of today’s cinematographic language, we know that there
are millions of readers, but in comparison there are very few who can
write (in other words produce an audiovisual work). We should also
mention that such a language has changed remarkably since it was born.
Sixty years ago Alexander Astruc reflected upon the "camera-stylo" and
the arrival of a new period in the development of cinema when this
medium could be as flexible as a simple fountain pen. According to
Astruc not only would we soon see fiction films of the types and genres
that have now become essential for the movie industry (especially for
Hollywood), but that we would also make/see cine-essays, cine
documentaries etc.
Astruc also expected to see future film libraries (similar to today’s
book libraries) where all film-makers and all those who wished, could
borrow different types of works and where they could find quotations to
include in their own cine-essays. It goes without saying that these
quotations would not be included between quotation marks, as in a
traditional essay, nor would there be footnotes. On the contrary, these
quotations would be like a sort of primitive hypertext where reality or
creation would be revisited by several authors. This is evidently
rather complicated to put into practice, due to the copyright laws that
govern such activity in the West.
It would be interesting here to question the exact extent to which
desktop computers, laptops and palmtops foment and facilitate this
creativity as well as giving Astruc’s dream another chance to become
reality, something that the new wave, cinéma vérité and cine-essayist
film-makers achieved to a certain degree but which today however have
remained as unfulfilled or little-distributed genres.
As in Ancient Greece, today’s predominant narratives help society to a
certain extent in formulating and constructing its moral codes and
identity. Today however the Internet holds out new promises that are
not completely fulfilled due to issues involving both “digital
literacy” and the “digital divide” or in other words, access to new
technology. Perhaps to speak of economic models that encourage
narrative in the media is still at present rather Utopian. This however
does not mean that it is a question that should be avoided (we must
remind ourselves that although many of the world’s countries the
literary industry is rather small, the television fiction and cinema
industries are able to generate thousands of millions and capture huge
audiences).
Because of this it would seem essential to reflect and develop themes
with regard to realism in the narrative media, both in theory and in
practise. Certain details of the method of literary realism developed
by Flaubert in the 19th century can be compared in with Lars Von
Trier’s dogma 95. However, to talk of reality in this period when
reality is interpreted by the communications industry, which in turn is
controlled by national governments and transnational corporations,
leads us to observe a probable fictionalisation of reality. This in
turn makes us return to the myth of Plato’s Cave, The Matrix and of
course the question of how to use the media in the widest sense of the
meaning in order to develop stories: from staging and performances in
spaces under CCTV surveillance to interactive narratives using Wi-Fi
devices in urban spaces.
Alain Robbe-Grillet questioned the form of realism saying that it was
not very realistic to create an omniscient narrator, a psychological
reading of the characters and a description of their thoughts.
Jean-Paul Sartre on the other hand questioned language as giving a
narrative piece its value, reminding us that a story can be narrated
via several media. Narrating is narrating: orally, textually,
digitally, audiovisually, sonically, graphically.
This project, directed by Fran Ilich and coordinated by Pedro Jiménez,
is inserted in zemos98_6’s “narrative-media” programme
[www.zemos98.org], an audiovisual festival that will take place in
Seville and El Viso del Alcor, the week before the workshop, from March
1st to 6th 2004.
PROGRAMME
The project will take place from March 8th to 12th and is in two parts:
Workshop:
Morning sessions of a practical nature for registered participants and
will be given by the invited guests: Nora Barry, Andrea Zapp, Julián
Boal, Olia Liliana/ Dragan Espenschied and Robin Rimbaud a.k.a. Scanner.
From March 8th to 12th 2004
10:00 h
Workshops are open to registered participants only
Conferences:
The afternoon sessions will establish the workshop’s theoretical
framework.
These sessions will be open to the public and simultaneous
interpreting facilities
will be available.
Monday_ 8th March 2004
19:00 h
Julián Boal. Teatro del Oprimido [Theatre of the Oppressed]
Tuesday_ 9th March 2004
19:00 h
Andrea Zapp. Narrative and netword
Wednesday_ 10th March 2004
19:00 h
Nora Barry. Cinema Online
Thursday_ 11th March 2004
19:00 h
Olia Liliana/Dragan Espenschied. Storytelling on net.art
Friday_ 12th March 2004
21:00 h
Concert by Scanner
Monasterio de la Cartuja Refectory. Free entry
In collaboration with the Centro Andaluz de Arte Contemporáneo
Registration:
Workshop:
The attached application form must be arrive at the UNIA, before
14:00h on Wednesday March 3rd together with a photocopy of your ID
card, your curriculum and a brief explanatory letter outlining your
reasons for wanting to participate in the workshop. The maximum number
of places is 25 and the successful applicants will be selected by the
director and coordinator, with applicants being informed personally.
The workshop is aimed at approaching and becoming familiar with the
conceptual tools of this new narrative, viewing audiovisual and sound
materials and undertaking small practical exercises in narrative
construction. The target audience are audiovisual, literary and
theatrical creators as well as those interested in digital education
and literacy.
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Venue:
Workshop and conferences: Universidad Internacional de Andalucía’s Aula
del Rectorado room, Santa María de las Cuevas Monastery (Isla de la
Cartuja).
Scanner Concert: Monasterio de la Cartuja Refectory, CAAC. Santa María
de las Cuevas Monastery (Isla de la Cartuja): Friday March 12th at
21:00 h.
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