[spectre] Space Invaders: Art in the Computer Game Environment
Marieke Istha
istha at nimk.nl
Tue Aug 17 12:34:41 CEST 2010
Netherlands Media Art Institute, Amsterdam presents
Space Invaders
Art and the Video Game Environment:
Exploring the increasingly blurred boundaries between video-game space
and real space.
28 August – 6 November 2010
Opening 27 August from 17.00 - 19.00 hrs with DNK DJ UNIT (Masterfader &
The Snail) and Live Visuals by Riley Harmon
Jeremy Bailey, Aram Bartholl, Mark Essen, Cao Fei, Anita Fontaine, Riley
Harmon, JODI, Michael Johansson, Ben Jones, Yuichiro Katsumoto, Walter
Langelaar, Ludic Society, Julian Oliver, UBERMORGEN.COM
Full information about the exhibition: http://nimk.nl/eng/space-invaders
In Space Invaders: Art in the Computer Game Environment the Netherlands
Media Art Institute brings art and games culture together. In an
artistic, playful yet serious manner, Space Invaders reveals the
influence of games on art and society. This group exhibition with Dutch
and international media artists examines the increasing blurring of the
boundaries between game worlds and reality. In Space Invaders media art
works illuminate the migration of the physical world into gaming
systems. Conversely, gaming elements are more and more finding their way
into physical space. By infiltrating both game environments and real
spaces, the artworks clarify the nature and influence of the computer
game environments, and provide greater insight into the role that
computer games play in contemporary culture.
From minimalistic adventure games based on text to the detailed cities
of Grand Theft Auto, which are based on the actual street plan of New
York, the world of the computer game is developing to ever more
realistic levels. In addition, games are presently no longer defined by
progress in a literal sense – beating a field – but increasingly
concentrate on creating an environment in which the player has the
freedom to set out on his or her own explorations: an environment that
looks and feels like the real world. Moreover, the internet has created
conditions for on-line gaming, which often has still less to do with
winning and losing and more with the cultivation of social communities
and human networks that extend into 'real' life, like Farmville.
Equipped with wireless technologies and GPS, games have abandoned a
stationary existence to make their way through physical space as mobile
and other available applications. In short, tentoonstellingsgames mix
various media and physical spaces to create an alternative, playful
reality. Physical and virtual space are becoming more and more hybrid in
nature and constructed and invented spaces come ever closer together.
With this information as background, one can recognise two approaches in
the exhibition Space Invaders. On the one hand the exhibition looks at
the most fundamental environment of the computer game: inside the
computer. What sort of connections do the games and artworks make
between physical and virtual space in the computer world? For instance,
while in early text games an imaginary space was evoked by means of text
(Colossal Cave Adventure), there are now the detailed cities of Grand
Theft Auto, and recently the development of 'augmented reality' games
has come into vogue, games that mix computer images with reality in a
plausible manner (LevelHead – Julian Oliver). On the other hand the
exhibition presents the introduction of game elements into the physical
world: from the performance of video games in 'real life' (Cosplayers –
Cao Fei), and the reduction of the urban game ‘Parcours’ to a virtual
and digital level (Parcour Ready Played – Ludic Society), to works that
remove the game data from the screen (What It is Without the Hand that
Wields It – Riley Harmon, First Person Shooter – Aram Bartholl).
Walter Langelaar also blends the physical exhibition space and virtual
gaming space by means of a gaming engine on which the visitor can exert
influence. The visitor has to relate here physically to the dizzying
mixture of physical and virtual space. Finally, the duo JODI present
their performance-installation SK8MONKEYS ON TWITTER, in which
unreadable texts are uploaded to a twitter account by means of 'skating'
on an keyboard, and a connection is made with the skateboard games by
Tony Hawk.
In short, Space Invaders shows the increasing blurring of the boundaries
between the real world and the game world. In this exhibition gaming is
more than sitting in front of a screen and playing a game; the relation
with the real world is never far away.
Space Invaders: Art in the Computer Game Environment has been produced
and curated in association with Heather Corcoran from FACT, Liverpool.
The educational program of this exhibition is supported by the Amsterdam
Fund for the Arts (AFK).
Openinghours: Tuesday - Friday from 11 - 18 hrs, Saturday and the first
Sunday of the month 13 - 18 hrs
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Netherlands Media Art Institute
Keizersgracht 264
1016 EV Amsterdam
T 31 20 6237101
F 31 20 6244423
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