[spectre] N.K.: WORKSHOP | Beginning iPhone development

Manuela Benetton manuela.benetton at gmail.com
Tue Sep 27 17:12:34 CEST 2011


*N.K.: WORKSHOP* | *Every Tuesday in Oct (4, 11, 18, 25)* *2011*
*

Beginning iPhone development*

Since the introduction of the iPhone in 2007, Apple's iOS has come to have a
dominating presence in the smartphone market. Between them, the iPhone and
iPad look set to sell 120 million units this year, and half a million apps
are already on the iPhone App Store. But impressive as these statistics
might be, they don't provide a reason to engage with the platform. So why
learn to develop for the iPhone?

The iPhone and its related family of devices (iPad and iPod Touch) are
packed with sensors - a touchscreen, 2 cameras, a microphone, an
accelerometer… taken together, whether used for productivity or games, they
provide an experience unthinkable a few years ago. Major advances in human -
computer interaction are being made right now, and it's time to get
involved.

Apple's multimedia frameworks provide the low-level, responsive access to
the hardware that is required to create compelling apps. Unfortunately,
starting to program for the iPhone can be a daunting prospect. It involves
learning the Objective-C language, the Cocoa frameworks and getting used to
the XCode environment. There are plenty of step-by-step guides on the
internet and in print, but they can leave you none the wiser.

This course is aimed at those who already have a little experience of
programming, perhaps with a scripting language or a creative-coding
environment such as Processing. It will introduce Objective-C and the
concept of object-oriented programming, along with using Cocoa.

The workshop will be given by Chris Jeffs, author of 4 apps on the store
that have been released this year. More info can be found at
http://chrisjeffs.com.

*REQUIREMENTS - IMPORTANT!*

You MUST have a copy of XCode 4 running on your machine. This can be found
on the Mac App Store, or is available for no extra charge to registered
Apple developers.

If you have any questions about the content or installing xcode, email
2649 at chrisjeffs.com

You don't actually need a device, as limited testing in the iPhone simulator
provided in XCode is possible. However, if you do wish to install your apps
onto real hardware (running iOS 4.3+), it is recommended to sign up as a
developer. This also allows limited ad-hoc distribution. Information can be
found athttp://developer.apple.com/programs/ios/. Other solutions
(jailbreaking and so on) may work, but will not be covered in this course.


*Dates*: Every Tues in Oct (4, 11, 18, 25)
*Times*: 18:00-22:00
*Fee*: 25 Euros/session or 80 Euros for all sessions if paid at the
beginning of the course
*Location*: NK Elsenstr. 52 2HH 2Etage 12059 Berlin


Please register by sending an email to info at nkprojekt.de
if you don't get a response to your mail within 3-5 days please call:
+49(0)17620626386. The spam filter may have removed you.

www.nkprojekt.de
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